
Comet Trap
Lv 1AttackMagic
Range: 7
Formula
1function CommonFun.calcDamage_4503(srcUser, targetUser, params, damageParam, logger)
2 local BaseLv = srcUser.BaseLv
3 local Dex = srcUser:GetProperty("Dex")
4 local Int = srcUser:GetProperty("Int")
5 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
6 local IgnoreDef = 0
7 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
8 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
9 if targetUser.boss or targetUser.mini then
10 IgnoreDef = IgnoreDef1
11 else
12 IgnoreDef = IgnoreDef1 + IgnoreDef2
13 end
14 if 1 <= IgnoreDef then
15 IgnoreDef = 1
16 end
17 local Def2 = targetUser:GetProperty("Def")
18 local DefPer2 = targetUser:GetProperty("DefPer")
19 local Vit2 = targetUser:GetProperty("Vit")
20 local VitPer2 = targetUser:GetProperty("VitPer")
21 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
22 local targetDefElement = targetUser:GetProperty("DefAttr")
23 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
24 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
26 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
27 local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
28 local AttrEffect = srcUser:GetProperty("AttrEffect")
29 local bits = CommonFun.getBits(AttrEffect)
30 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
31 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
32 local damChangePer = damageParam.damChangePer
33 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
34 local suit = 1
35 if (srcUser:HasBuffID(90000773_STARDUST_ROBE_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_TIER_6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
36 suit = 1.1
37 end
38 local RefineLv2 = srcUser:GetEquipedRefineLv(2)
39 if srcUser:HasBuffID(90000777_STARDUST_ROBE_TIER_8_:MAX_STACK_0) then
40 if 10 <= RefineLv2 and RefineLv2 < 15 then
41 suit = suit + (RefineLv2 - 10) * 0.02
42 elseif 15 <= RefineLv2 then
43 suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
44 end
45 end
46 local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
47 if equipRing.id == 42092 or equipRing.id == 142092 then
48 suit = suit + equipRing.refinelv * 0.02
49 end
50 local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
51 if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
52 suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
53 end
54 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
55 if srcUser:HasBuffID(90000999_LUNA_BOW_1_TIER_10_:MAX_STACK_0) then
56 if 10 <= RefineLv7 and RefineLv7 < 15 then
57 suit = suit + 0.08
58 elseif 15 <= RefineLv7 then
59 suit = suit + 0.08 + 0.12
60 end
61 end
62 if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
63 if 5 <= RefineLv7 and RefineLv7 < 10 then
64 suit = suit + 0.05
65 elseif 10 <= RefineLv7 and RefineLv7 < 15 then
66 suit = suit + 0.05 + 0.1
67 elseif 15 <= RefineLv7 then
68 suit = suit + 0.05 + 0.1 + 0.15
69 end
70 end
71 if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_TIER_5_:MAX_STACK_0) then
72 suit = suit + 0.1
73 end
74 local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
75 local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
76 local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
77 local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
78 local order1 = srcUser:getEquipLv(5)
79 local order2 = srcUser:getEquipLv(6)
80 local a = 0
81 local b = 0
82 if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
83 a = RefineLv5 * 0.01
84 end
85 if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
86 b = RefineLv6 * 0.01
87 end
88 local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
89 if equipRing5.id == 44050 or equipRing5.id == 144050 then
90 a = equipRing5.refinelv * 0.02
91 end
92 local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
93 if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
94 a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
95 end
96 local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
97 if equipRing6.id == 44050 or equipRing6.id == 144050 then
98 b = equipRing6.refinelv * 0.02
99 end
100 local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
101 if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
102 b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
103 end
104 suit = suit + a + b
105 local Angel = 1
106 if srcUser:HasBuffID(90001014_RUDRA_BOW_1_TIER_5_:MAX_STACK_0) then
107 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
108 suit = suit + 0.02 * RefineLv
109 end
110 local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
111 local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
112 local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
113 local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
114 local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
115 local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
116 local Leiqu = 1
117 if srcUser:GetFromSkill() == 815001 then
118 local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
119 Leiqu = 1 + GemValuelq / 100000
120 end
121 local skilllv_qhua = srcUser:GetLernedSkillLevel(4024_SAGE:COMET_TRAP_ENHANCE)
122 local qhua = 1 + 0.04 * skilllv_qhua
123 local RangeDam = srcUser:GetProperty("RangeDam")
124 local Atk = srcUser:GetProperty("Atk")
125 local AtkPer = srcUser:GetProperty("AtkPer")
126 local Atk_add = 0
127 if srcUser:HasBuffID(56480_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56490_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) then
128 Atk_add = Atk * (1 + AtkPer) * 0.2
129 end
130 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
131 if skillID == 4016_SAGE:COMET_TRAP then
132 local skilllv_huix = srcUser:GetLernedSkillLevel(4007_SAGE:COMET_TRAP)
133 damChangePer = skilllv_huix * 0.8 + 7.6
134 end
135 local A = ((Dex * (3 + BaseLv / 100) * (1 + Int / 35) + Atk_add) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * Leiqu * qhua * (1 + RangeDam)
136 if A <= 1 then
137 return 1
138 end
139 local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
140 local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
141 local Num3 = srcUser:GetRunePoint(42033)
142 local Num4 = srcUser:GetRunePoint(42034)
143 local Num5 = srcUser:GetRunePoint(42035)
144 local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
145 if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
146 return A * (1 + skilllv_2 * 0.1) * RuneDamage
147 end
148 return A
149endPreserved HTML snapshot from ROM Handbook
