
Continuous Bead Arrow
Lv 1AttackPhysical
Deal earth Phy. DMG to all enemies in a 90° sector within a 3m radius in front of him.
Range: 8
Formula
1function CommonFun.calcDamage_8050(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8 if 1 <= IgnoreMDef then
9 IgnoreMDef = 1
10 end
11 local MRefine = srcUser:GetProperty("MRefine")
12 local RangeDam = srcUser:GetProperty("RangeDam")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local damChangePer1 = damageParam.damChangePer1
30 local BaseMAtk = Int + math.floor(Int * Int / 100)
31 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33 local Num1 = targetUser:GetBuffLayer(177930_DEGENERATE_CORRUPTION_:MAX_STACK_12)
34 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
35 if skillID == 25636_:POISONED_ARROW then
36 Num1 = math.min(3, Num1)
37 end
38 local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Num1 * damChangePer1) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
39 if A <= 1 then
40 return 1
41 end
42 return A
43endPreserved HTML snapshot from ROM Handbook
