Continuous Bead Arrow

Continuous Bead Arrow

Lv 1AttackPhysical

Deal earth Phy. DMG to all enemies in a 90° sector within a 3m radius in front of him.

Range: 8

Formula

1function CommonFun.calcDamage_8050(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local damChangePer1 = damageParam.damChangePer1
30  local BaseMAtk = Int + math.floor(Int * Int / 100)
31  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33  local Num1 = targetUser:GetBuffLayer(177930_DEGENERATE_CORRUPTION_:MAX_STACK_12)
34  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
35  if skillID == 25636_:POISONED_ARROW then
36    Num1 = math.min(3, Num1)
37  end
38  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Num1 * damChangePer1) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
39  if A <= 1 then
40    return 1
41  end
42  return A
43end
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