
Crescent Kick
A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1800% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
Skill Levels
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1680% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1560% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1440% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1320% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1200% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1080% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 960% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 840% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
• A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 720% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
Formula
1function CommonFun.calcDamage_19302(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Vit = srcUser:GetProperty("Vit")
4 local Dex = srcUser:GetProperty("Dex")
5 local Luk = srcUser:GetProperty("Luk")
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local DamIncrease = srcUser:GetProperty("DamIncrease")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local damChangePer = damageParam.damChangePer
28 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
39 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
40 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
41 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
42 local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
43 if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
44 A = A * (1 + skilllv_rh * 0.06)
45 end
46 if skillID == 2425_PRIEST:WARMTH_OF_STARS then
47 local Num = srcUser:GetRunePoint(193024_AESIR_WARMTH_OF_STARS_S_DMG_6)
48 local Value = srcUser:GetGemValue(193041_WARMTH_OF_STARS_DAMAGE_PERCENTAGE)
49 A = A * (1 + Num * 0.06) * (1 + Value / 100000)
50 end
51 local Grid = srcUser:GetTimeDiskGrid()
52 if skillID == 2438_PRIEST:FLAME_KICK or skillID == 2439_PRIEST:SUN_EXPLOSION_PRIEST:SUN_EXPLOSION or skillID == 2440_PRIEST:CRESCENT_KICK_PRIEST:CRESCENT_KICK or skillID == 2441_PRIEST:FULLMOON_KICK_PRIEST:FULLMOON_KICK then
53 local Fifth = 0
54 if srcUser:HasBuffID(90004714_UNIVERSE_HEAVEN_BOOK_1_TIER_5_:MAX_STACK_0) then
55 Fifth = 0.05
56 end
57 if Grid == 1 or Grid == 5 then
58 A = A * (1.5 + Fifth)
59 elseif Grid == 2 or Grid == 4 then
60 A = A * (2 + Fifth * 2)
61 elseif Grid == 3 then
62 A = A * (3 + Fifth * 4)
63 end
64 end
65 if skillID == 2439_PRIEST:SUN_EXPLOSION_PRIEST:SUN_EXPLOSION then
66 local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
67 local skilllv = srcUser:GetLernedSkillLevel(2453_PRIEST:SUN_EXPLOSION_SUN_SPLENDOR)
68 local Ratio = 1
69 if Grid == 3 and 0 < skilllv then
70 Ratio = 1 + skilllv * 0.05
71 end
72 A = A * (1 + Point) * Ratio
73 end
74 if skillID == 2441_PRIEST:FULLMOON_KICK_PRIEST:FULLMOON_KICK then
75 local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
76 A = A * (1 + Point)
77 end
78 if skillID == 2440_PRIEST:CRESCENT_KICK_PRIEST:CRESCENT_KICK then
79 local Hiding = srcUser:GetProperty("Hiding")
80 local skilllv = srcUser:GetLernedSkillLevel(2454_PRIEST:CRESCENT_KICK_BREAKING_DAWN)
81 if Hiding == 1 and 0 < skilllv then
82 A = A * (skilllv * 0.05 + 1)
83 end
84 end
85 if A <= 1 then
86 return 1
87 end
88 return A
89end