Cross Ripper Slasher

Cross Ripper Slasher

Lv 10AttackPhysical

Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 710% Atk damage. Each Rotation Counter increases final damage by 20%

CD: 5 sec
Range: 7
Cast: 2

Skill Levels

Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 52
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 670% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 49
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 630% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 46
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 590% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 43
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 550% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 40
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 510% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 37
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 470% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 34
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 430% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 31
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 390% Atk damage. Each Rotation Counter increases final damage by 20%

Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 28
Range: 7
Cast Time: 2

• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 350% Atk damage. Each Rotation Counter increases final damage by 20%

Formula

1function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local WeaponType = srcUser:GetEquipedWeaponType()
20  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
21  local Refine = srcUser:GetProperty("Refine")
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
28  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
29  local bits2 = CommonFun.getBits(AttrEffect2)
30  local damChangePer = damageParam.damChangePer
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
43  local Num1 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
44  local Numxp = srcUser:GetRunePoint(34020_AESIR_EACH_ROTATION_COUNTER_INCREASES_CROSS_RIPPER_SLASHER_S_FINAL_DAMAGE_BY_3)
45  local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
46  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
47  local luoqi = 1
48  if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_TIER_9_:MAX_STACK_0) then
49    if 5 <= RefineLv7 and RefineLv7 < 10 then
50      luoqi = 1.05
51    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
52      luoqi = 1.1
53    elseif 15 <= RefineLv7 then
54      luoqi = 1.2
55    end
56  end
57  if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) then
58    if 5 <= RefineLv7 and RefineLv7 < 10 then
59      luoqi = 1.05
60    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
61      luoqi = 1.1
62    elseif 15 <= RefineLv7 then
63      luoqi = 1.2
64    end
65  end
66  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
67  if srcUser:HasBuffID(90001963_WINDRUNNER_CAPE_TIER_4_:MAX_STACK_0) and 5 < RefineLv3 then
68    luoqi = luoqi + (RefineLv3 - 5) * 0.01
69  end
70  if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_TIER_9_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
71    luoqi = luoqi + 0.05
72  end
73  if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
74    luoqi = luoqi + 0.05
75  end
76  if srcUser:HasBuffID(90004324_DEATH_GASH_1_TIER_5_:MAX_STACK_0) then
77    luoqi = luoqi + 0.15
78  end
79  local GemValue = srcUser:GetGemValue(31131_CROSS_RIPPER_SLASHER_DAMAGE_PERCENTAGE)
80  local GemDam = 1 + GemValue / 100000
81  if srcUser:HasBuffID(20310130_CROSS_RIPPER_SLASHER_IGNORES_DEF_:MAX_STACK_0) then
82    DefReduc = 1
83  end
84  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam
85  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
86  local bits = CommonFun.getBits(AttrEffect2)
87  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
88    return A * 1.5
89  end
90  return A
91end
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