Cross Slash

Cross Slash

Lv 10AttackPhysical

Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *2060%. A Sword must be equipped

CD: 1 sec
Range: 1.5

Skill Levels

Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 19
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1920%. A Sword must be equipped

Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1780%. A Sword must be equipped

Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 17
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1640%. A Sword must be equipped

Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 16
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1500%. A Sword must be equipped

Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 15
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1360%. A Sword must be equipped

Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 14
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1220%. A Sword must be equipped

Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 13
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1080%. A Sword must be equipped

Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 12
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *940%. A Sword must be equipped

Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 11
Range: 1.5

• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *800%. A Sword must be equipped

Formula

1function CommonFun.calcDamage_16302(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
27  local bits2 = CommonFun.getBits(AttrEffect2)
28  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
39  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
40  local damChangePer = damageParam.damChangePer
41  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
42  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
43  if skillID == 2024_SNIPER:SHADOW_STEPPER then
44    local Hiding = targetUser:GetProperty("Hiding")
45    local GemValue = srcUser:GetGemValue(163151_SHADOW_STEPPER_DMG_PERCENTAGE)
46    local GemDam = 1 + GemValue / 100000
47    A = A * GemDam
48    if Hiding == 1 then
49      A = A * 2
50    end
51  end
52  if skillID == 2018_SNIPER:SHADOW_WARRIOR then
53    local skilll = srcUser:GetLernedSkillLevel(2039_SNIPER:SHADOW_WARRIOR)
54    damChangePer = skilll * 1.5
55    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
56    local Rune = srcUser:GetRunePoint(163044_AESIR_SHADOW_WARRIOR_DMG_8)
57    local GemValue = srcUser:GetGemValue(163042_SHADOW_WARRIOR_DMG_PERCENTAGE)
58    local GemDam = 1 + GemValue / 100000
59    A = A * (1 + Rune * 0.08) * GemDam
60    if srcUser:HasBuffID(21630080_SHADOW_WARRIOR_CAN_CAST_CRITICAL_ATK_:MAX_STACK_0) then
61      local Cri = srcUser:GetProperty("Cri")
62      local CriRes2 = targetUser:GetProperty("CriRes")
63      local CriDamPer = srcUser:GetProperty("CriDamPer")
64      local CriDefPer2 = targetUser:GetProperty("CriDefPer")
65      local Rate = Cri - CriRes2
66      if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
67        return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
68      end
69    end
70  end
71  if skillID == 2035_SNIPER:CROSS_SLASH then
72    local GemValue = srcUser:GetGemValue(163121_CROSS_SLASH_DMG_PERCENTAGE)
73    local GemDam = 1 + GemValue / 100000
74    A = A * GemDam
75  end
76  if A <= 1 then
77    return 1
78  end
79  return A
80end
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