Crossfire

Crossfire

Lv 10LeadSkillPhysical

Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

CD: 2 sec
Range: 5

Aesir Effects

• Crossfire - Penetrate Crossfire reduces target's DMG Reduc. by 1% for the duration (stackable) for 3s.

Skill Levels

Lvl: 9
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 8
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(570%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 7
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(540%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 6
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(510%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 5
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(480%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 4
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(450%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 3
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(420%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 2
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(390%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Lvl: 1
LeadSkill
Physical
CD: 2 sec
Skill Delay: 1 sec
Range: 5

• Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(360%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Formula

1function CommonFun.calcDamage_17302(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Agi = srcUser:GetProperty("Agi")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local IgnoreDef = 0
10  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12  if targetUser.boss or targetUser.mini then
13    IgnoreDef = IgnoreDef1
14  else
15    IgnoreDef = IgnoreDef1 + IgnoreDef2
16  end
17  if 1 <= IgnoreDef then
18    IgnoreDef = 1
19  end
20  local Refine = srcUser:GetProperty("Refine")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
28  local bits2 = CommonFun.getBits(AttrEffect2)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local damChangePer = damageParam.damChangePer
42  local Rune = 1
43  local Num1 = srcUser:GetRunePoint(173017_AESIR_PIERCING_SHOT_DMG_6)
44  local Num2 = srcUser:GetRunePoint(173029_AESIR_DESPERADO_DMG_5)
45  local Num4 = srcUser:GetRunePoint(173025_AESIR_PIERCING_SHOT_IGNORES_20_OF_THE_TARGET_S_PHY_DEF)
46  local GemValue_wm1 = srcUser:GetGemValue(173061_DESPERADO_DMG_PERCENTAGE)
47  local GemValue_wm2 = srcUser:GetGemValue(173062_DESPERADO_EACH_POINT_OF_AGI_DMG_PERCENTAGE)
48  local GemDam_wm = 1 + GemValue_wm1 / 100000 + GemValue_wm2 / 100000 * Agi
49  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
50  if skillID == 2223_STELLAR_HUNTER:CROSSFIRE then
51    local GemValue = srcUser:GetGemValue(173101_CROSSFIRE_DMG_PERCENTAGE)
52    local GemDam = 1 + GemValue / 100000
53    damChangePer = (damChangePer + Agi / 30) * GemDam
54  end
55  local Pistol = 1
56  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
57  if skillID == 2224_STELLAR_HUNTER:DESPERADO then
58    damChangePer = (damChangePer + Agi / 20) * GemDam_wm
59    Rune = 1 + Num2 * 0.05
60    if srcUser:HasBuffID(45000_GOLD_LUX_PISTOL_:MAX_STACK_0) then
61      Pistol = 1 + RefineLv * 0.01
62    end
63    if srcUser:HasBuffID(45010_GOLD_LUX_PISTOL_AFTER_PERFUSION_:MAX_STACK_0) then
64      Pistol = 1 + RefineLv * 0.02
65    end
66  end
67  if skillID == 2203_STELLAR_HUNTER:PIERCING_SHOT then
68    Rune = 1 + Num1 * 0.06
69    DefReduc = 1 - (1 - DefReduc) * (1 - Num4 * 0.2)
70  end
71  local StateEffect = targetUser:GetProperty("StateEffect")
72  local bits = CommonFun.getBits(StateEffect)
73  if skillID == 2241_STELLAR_HUNTER:CARNAGE_CAPOEIRA then
74    local skilllv_wm = srcUser:GetLernedSkillLevel(2224_STELLAR_HUNTER:DESPERADO)
75    local skilllv_sl = srcUser:GetLernedSkillLevel(2241_STELLAR_HUNTER:CARNAGE_CAPOEIRA)
76    damChangePer = (0.5 * skilllv_wm + 5 + Agi / 20) * (0.3 + skilllv_sl * 0.05) * GemDam_wm
77    Rune = 1 + Num2 * 0.05
78    if bits[CommonFun.StateEffect.Blood] == 1 then
79      damChangePer = damChangePer * 2
80    end
81    if srcUser:HasBuffID(45000_GOLD_LUX_PISTOL_:MAX_STACK_0) then
82      Pistol = 1 + RefineLv * 0.01
83    end
84    if srcUser:HasBuffID(45010_GOLD_LUX_PISTOL_AFTER_PERFUSION_:MAX_STACK_0) then
85      Pistol = 1 + RefineLv * 0.02
86    end
87  end
88  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Rune * Pistol
89  local skilllv = srcUser:GetLernedSkillLevel(2240_STELLAR_HUNTER:CHAIN_ACTION)
90  local DoubleRate = skilllv * 3
91  if srcUser:HasBuffID(90004654_GOLD_LAW_ENFORCER_1_TIER_5_:MAX_STACK_0) then
92    DoubleRate = DoubleRate + 20
93  end
94  if CommonFun.IsInRate(DoubleRate, srcUser:GetRandom()) then
95    if srcUser.isServerCall then
96      srcUser:AddBuff(133660_CHAIN_ACTION_:MAX_STACK_0, srcUser:GetGuid())
97    end
98    return A * 2, CommonFun.DamageType.Crit
99  end
100  if A <= 1 then
101    return 1
102  end
103  return A
104end
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