Current (increase in number of people)

Current (increase in number of people)

Lv 1Attack

Deals (Atk100%) Dmg to the target

Range: 6

Formula

1function CommonFun.calcDamage_8055(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Int = srcUser:GetProperty("Int")
6  local Atk = srcUser:GetProperty("Atk")
7  local MAtk = srcUser:GetProperty("MAtk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local MAtkPer = srcUser:GetProperty("MAtkPer")
10  local DamIncrease = srcUser:GetProperty("DamIncrease")
11  local Refine = srcUser:GetProperty("Refine")
12  local MRefine = srcUser:GetProperty("MRefine")
13  local NormalAtk_Physical1 = srcUser:GetProperty("NormalAtk") + 5 * Str
14  local NormalAtk_Physical2 = srcUser:GetProperty("NormalAtk") + 3 * Dex
15  local NormalAtk_Physical = math.max(NormalAtk_Physical1, NormalAtk_Physical2)
16  local NormalAtk_Magic = srcUser:GetProperty("NormalAtk") + 3 * Int
17  local Def2 = targetUser:GetProperty("Def")
18  local DefPer2 = targetUser:GetProperty("DefPer")
19  local Vit2 = targetUser:GetProperty("Vit")
20  local VitPer2 = targetUser:GetProperty("VitPer")
21  local Int2 = targetUser:GetProperty("Int")
22  local IntPer2 = targetUser:GetProperty("IntPer")
23  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
24  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
37  local BaseAtk = math.max(BaseAtk1, BaseAtk2)
38  local AtkFinal = ((Atk - BaseAtk + NormalAtk_Physical) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local BaseMAtk = Int + math.floor(Int * Int / 100)
40  local MAtkFinal = ((MAtk - BaseMAtk + NormalAtk_Magic) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
43  local damChangePer = damageParam.damChangePer
44  local damChangePer1 = damageParam.damChangePer1
45  local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
46  local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
47  local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
48  NormalEnd = math.max(NormalEnd, 0.1)
49  local PhysicalDamage = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
50  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
51  local MagicDamage = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
52  local DamSpike = srcUser:GetProperty("DamSpike_PEN")
53  local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
54  local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
55  local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
56  local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
57  local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
58  local finalDamage = PhysicalDamage
59  if PhysicalScore < MagicScore then
60    finalDamage = MagicDamage
61  end
62  local dianliu = 1
63  local zhuizong = 1
64  local xuereng = 1
65  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
66  if skillID == 83040_:CURRENT or skillID == 83041_:CURRENT_INCREASE_IN_NUMBER_OF_PEOPLE or skillID == 83042_:CURRENT_THUNDERSTORM then
67    local dianliu1 = srcUser:GetBuffLayer(316200_CURRENT_DAMAGE_AND_STUN_PROBABILITY_:MAX_STACK_0)
68    dianliu = 1 + dianliu1 * 0.1
69  end
70  if skillID == 83050_:HOMING_MISSILE or skillID == 83051_:ELECTRIC_ENERGY_TRACKING_BOMB then
71    local zhuizong1 = srcUser:GetBuffLayer(317100_TRACKING_MISSILE_DAMAGE_INCREASE_:MAX_STACK_0)
72    zhuizong = 1 + zhuizong1 * 0.2
73  end
74  if skillID == 83052_:SPINNING_SHIVS then
75    local xuereng1 = srcUser:GetBuffLayer(318001_SPINNING_SHIVS_:MAX_STACK_10)
76    xuereng = xuereng1
77  end
78  finalDamage = finalDamage * dianliu * zhuizong * NormalEnd * xuereng
79  local skillParams = Table_Skill[skillID * 1000 + 1]
80  if skillParams ~= nil and PhysicalScore < MagicScore then
81    skillParams.RollType = CommonFun.RollType.Magic
82  else
83    skillParams.RollType = CommonFun.RollType.Attack
84  end
85  if PhysicalScore >= MagicScore then
86    local Cri = srcUser:GetProperty("Cri")
87    local CriRes2 = targetUser:GetProperty("CriRes")
88    local CriDamPer = srcUser:GetProperty("CriDamPer")
89    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
90    local Rate = Cri - CriRes2
91    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
92      finalDamage = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1) * (1.5 + CriDamPer - CriDefPer2) * dianliu * zhuizong * NormalEnd * xuereng
93      return math.max(finalDamage, 1), CommonFun.DamageType.Crit
94    end
95  end
96  if finalDamage < 1 then
97    return 1
98  end
99  return finalDamage
100end
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