
Current (thunderstorm)
Lv 1Attack
Deals (Atk100%) Dmg to the target
Range: 6
Formula
1function CommonFun.calcDamage_8055(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Int = srcUser:GetProperty("Int")
6 local Atk = srcUser:GetProperty("Atk")
7 local MAtk = srcUser:GetProperty("MAtk")
8 local AtkPer = srcUser:GetProperty("AtkPer")
9 local MAtkPer = srcUser:GetProperty("MAtkPer")
10 local DamIncrease = srcUser:GetProperty("DamIncrease")
11 local Refine = srcUser:GetProperty("Refine")
12 local MRefine = srcUser:GetProperty("MRefine")
13 local NormalAtk_Physical1 = srcUser:GetProperty("NormalAtk") + 5 * Str
14 local NormalAtk_Physical2 = srcUser:GetProperty("NormalAtk") + 3 * Dex
15 local NormalAtk_Physical = math.max(NormalAtk_Physical1, NormalAtk_Physical2)
16 local NormalAtk_Magic = srcUser:GetProperty("NormalAtk") + 3 * Int
17 local Def2 = targetUser:GetProperty("Def")
18 local DefPer2 = targetUser:GetProperty("DefPer")
19 local Vit2 = targetUser:GetProperty("Vit")
20 local VitPer2 = targetUser:GetProperty("VitPer")
21 local Int2 = targetUser:GetProperty("Int")
22 local IntPer2 = targetUser:GetProperty("IntPer")
23 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
24 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
37 local BaseAtk = math.max(BaseAtk1, BaseAtk2)
38 local AtkFinal = ((Atk - BaseAtk + NormalAtk_Physical) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39 local BaseMAtk = Int + math.floor(Int * Int / 100)
40 local MAtkFinal = ((MAtk - BaseMAtk + NormalAtk_Magic) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
41 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
43 local damChangePer = damageParam.damChangePer
44 local damChangePer1 = damageParam.damChangePer1
45 local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
46 local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
47 local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
48 NormalEnd = math.max(NormalEnd, 0.1)
49 local PhysicalDamage = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1
50 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
51 local MagicDamage = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
52 local DamSpike = srcUser:GetProperty("DamSpike_PEN")
53 local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
54 local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
55 local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
56 local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
57 local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
58 local finalDamage = PhysicalDamage
59 if PhysicalScore < MagicScore then
60 finalDamage = MagicDamage
61 end
62 local dianliu = 1
63 local zhuizong = 1
64 local xuereng = 1
65 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
66 if skillID == 83040_:CURRENT or skillID == 83041_:CURRENT_INCREASE_IN_NUMBER_OF_PEOPLE or skillID == 83042_:CURRENT_THUNDERSTORM then
67 local dianliu1 = srcUser:GetBuffLayer(316200_CURRENT_DAMAGE_AND_STUN_PROBABILITY_:MAX_STACK_0)
68 dianliu = 1 + dianliu1 * 0.1
69 end
70 if skillID == 83050_:HOMING_MISSILE or skillID == 83051_:ELECTRIC_ENERGY_TRACKING_BOMB then
71 local zhuizong1 = srcUser:GetBuffLayer(317100_TRACKING_MISSILE_DAMAGE_INCREASE_:MAX_STACK_0)
72 zhuizong = 1 + zhuizong1 * 0.2
73 end
74 if skillID == 83052_:SPINNING_SHIVS then
75 local xuereng1 = srcUser:GetBuffLayer(318001_SPINNING_SHIVS_:MAX_STACK_10)
76 xuereng = xuereng1
77 end
78 finalDamage = finalDamage * dianliu * zhuizong * NormalEnd * xuereng
79 local skillParams = Table_Skill[skillID * 1000 + 1]
80 if skillParams ~= nil and PhysicalScore < MagicScore then
81 skillParams.RollType = CommonFun.RollType.Magic
82 else
83 skillParams.RollType = CommonFun.RollType.Attack
84 end
85 if PhysicalScore >= MagicScore then
86 local Cri = srcUser:GetProperty("Cri")
87 local CriRes2 = targetUser:GetProperty("CriRes")
88 local CriDamPer = srcUser:GetProperty("CriDamPer")
89 local CriDefPer2 = targetUser:GetProperty("CriDefPer")
90 local Rate = Cri - CriRes2
91 if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
92 finalDamage = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + damChangePer1) * (1.5 + CriDamPer - CriDefPer2) * dianliu * zhuizong * NormalEnd * xuereng
93 return math.max(finalDamage, 1), CommonFun.DamageType.Crit
94 end
95 end
96 if finalDamage < 1 then
97 return 1
98 end
99 return finalDamage
100endPreserved HTML snapshot from ROM Handbook
