
Dark Detonation
Lv 1AttackMagic
Deals moderate Dark M.DMG to a single enemy and has a chance to inflict a [Curse] on it.
Range: 6
Formula
1function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8 if 1 <= IgnoreMDef then
9 IgnoreMDef = 1
10 end
11 local MRefine = srcUser:GetProperty("MRefine")
12 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
13 local targetDefElement = targetUser:GetProperty("DefAttr")
14 local MDef2 = targetUser:GetProperty("MDef")
15 local MDefPer2 = targetUser:GetProperty("MDefPer")
16 local Vit2 = targetUser:GetProperty("Vit")
17 local VitPer2 = targetUser:GetProperty("VitPer")
18 local Int2 = targetUser:GetProperty("Int")
19 local IntPer2 = targetUser:GetProperty("IntPer")
20 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
21 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
22 local damChangePer = damageParam.damChangePer
23 local damChangePer1 = damageParam.damChangePer1
24 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
27 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
28 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
29 local BaseMAtk = Int + math.floor(Int * Int / 100)
30 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
31 local Num1 = targetUser:GetBuffLayer(85140_ALIGHT_BURN_:MAX_STACK_10)
32 local Num2 = targetUser:GetBuffLayer(85141_ALIGHT_AEISR_MONUMENT_ATTACHED_AUTO_ATTACK_IGNITING_:MAX_STACK_10)
33 local Num = math.max(Num1, Num2)
34 local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
35 if A <= 1 then
36 return 1
37 end
38 return A
39endPreserved HTML snapshot from ROM Handbook
