Dark Detonation

Dark Detonation

Lv 1AttackMagic

Deals moderate Dark M.DMG to a single enemy and has a chance to inflict a [Curse] on it.

Range: 6

Formula

1function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
13  local targetDefElement = targetUser:GetProperty("DefAttr")
14  local MDef2 = targetUser:GetProperty("MDef")
15  local MDefPer2 = targetUser:GetProperty("MDefPer")
16  local Vit2 = targetUser:GetProperty("Vit")
17  local VitPer2 = targetUser:GetProperty("VitPer")
18  local Int2 = targetUser:GetProperty("Int")
19  local IntPer2 = targetUser:GetProperty("IntPer")
20  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
21  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
22  local damChangePer = damageParam.damChangePer
23  local damChangePer1 = damageParam.damChangePer1
24  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
27  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
28  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
31  local Num1 = targetUser:GetBuffLayer(85140_ALIGHT_BURN_:MAX_STACK_10)
32  local Num2 = targetUser:GetBuffLayer(85141_ALIGHT_AEISR_MONUMENT_ATTACHED_AUTO_ATTACK_IGNITING_:MAX_STACK_10)
33  local Num = math.max(Num1, Num2)
34  local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * (1 + Num * 0.8)
35  if A <= 1 then
36    return 1
37  end
38  return A
39end
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