
Dark Flame Slash
After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them
Skill Levels
• After a short period of accumulation, cause Dark DMG ([Bash] x145%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x140%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x135%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x130%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x125%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x120%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x115%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x110%) to a specified target and all enemies 3 meters around them
• After a short period of accumulation, cause Dark DMG ([Bash] x105%) to a specified target and all enemies 3 meters around them
Formula
1function CommonFun.calcDamage_1102(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local AttrEffect = srcUser:GetProperty("AttrEffect")
20 local bits = CommonFun.getBits(AttrEffect)
21 local Refine = srcUser:GetProperty("Refine")
22 local Def2 = targetUser:GetProperty("Def")
23 local DefPer2 = targetUser:GetProperty("DefPer")
24 local Vit2 = targetUser:GetProperty("Vit")
25 local VitPer2 = targetUser:GetProperty("VitPer")
26 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
28 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
29 local damChangePer = damageParam.damChangePer
30 local damChangePer1 = damageParam.damChangePer1
31 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39 local skilllv_fumo = srcUser:GetLernedSkillLevel(1263_ASSASSIN:ENCHANT_BLADE)
40 local MAtk = srcUser:GetProperty("MAtk")
41 local MAtkPer = srcUser:GetProperty("MAtkPer")
42 local Num = srcUser:GetRunePoint(14060_AESIR_ENCHANT_BLADE_5_EXTRA_M_ATK)
43 local MAtk_fumo = 0
44 local MAtkGem = srcUser:GetGemValue(143011_BASH_DEALS_AN_EXTRA_PERCENTAGE_M_ATK)
45 MAtk_fumo = MAtk * (1 + MAtkPer) * MAtkGem / 100000
46 if srcUser:HasBuffID(117630_ENCHANT_BLADE_:MAX_STACK_0) then
47 MAtk_fumo = MAtk * (1 + MAtkPer) * skilllv_fumo * 0.1 * (1 + Num / 20)
48 end
49 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
50 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_fumo) * raceparam * bossparam * bossparam2
51 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
52 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
53 local BaseLvDamage = 0
54 local IBaseLv = srcUser.BaseLv
55 if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
56 BaseLvDamage = IBaseLv * 20
57 end
58 if srcUser:HasBuffID(42200_BLACK_IRON_SWORD_:MAX_STACK_0) then
59 BaseLvDamage = IBaseLv * 20
60 end
61 local GemValue1 = srcUser:GetGemValue(11041_BASH_DMG_PERCENTAGE)
62 local GemValue2 = srcUser:GetGemValue(143012_BASH_DMG_PERCENTAGE)
63 local MidGemValue = srcUser:GetGemValue(11042_BASH_DEALS_EXTRA_PERCENTAGE_DMG_TO_MEDIUM_SIZE_ENEMIES)
64 local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
65 local MidGemDam = 1
66 if CommonFun.Shape.M == targetUser.shape then
67 MidGemDam = 1 + MidGemValue / 100000
68 end
69 if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
70 DefReduc = 1
71 end
72 local anyz = 1
73 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
74 if skillID == 3007_BLACKSMITH:DARK_FLAME_SLASH or skillID == 4401_CHRONOMANCER:DARK_FLAME_SLASH then
75 local skilllv_anyz = srcUser:GetLernedSkillLevel(3007_BLACKSMITH:DARK_FLAME_SLASH)
76 local skilllv_anyz2 = srcUser:GetLernedSkillLevel(4401_CHRONOMANCER:DARK_FLAME_SLASH)
77 local skilllv_anyz3 = srcUser:GetLernedSkillLevel(4428_ROGUE:DARK_FLAME_SLASH_ENHANCE)
78 if skilllv_1 <= 5 then
79 damChangePer = 1 + skilllv_1 * 0.1
80 damChangePer1 = 50 + (skilllv_1 - 1) * 25
81 elseif 5 < skilllv_1 and skilllv_1 <= 10 then
82 damChangePer = 1 + skilllv_1 * 0.1
83 damChangePer1 = 150
84 else
85 damChangePer = 2 + (skilllv_1 - 10) * 0.05
86 damChangePer1 = 150
87 end
88 anyz = (1 + (skilllv_anyz + skilllv_anyz2) * 0.05) * (1 + skilllv_anyz3 * 0.04)
89 end
90 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
91 if A <= 1 then
92 return 1
93 end
94 local Buff = srcUser:HasBuffID(80000550_BONGUN_CARD_DEPOSITE_:MAX_STACK_0)
95 local Weapon = srcUser:GetEquipedID(7_WEAPON)
96 local B = 1
97 if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) then
98 B = 1.5
99 end
100 if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) then
101 B = 1.5
102 end
103 local fuwen = 1
104 if srcUser:HasBuffID(20110100_BONGUN_CARD_DEPOSITE_EFFECT_DOUBLED_:MAX_STACK_0) then
105 fuwen = 2
106 end
107 local Num1 = srcUser:GetRunePoint(11001_AESIR_BASH_DMG_10)
108 local Num2 = srcUser:GetRunePoint(11004)
109 local Num3 = srcUser:GetRunePoint(11005)
110 local Num4 = srcUser:GetRunePoint(11006)
111 local Num5 = srcUser:GetRunePoint(11012)
112 local Num6 = srcUser:GetRunePoint(11014)
113 local Num7 = srcUser:GetRunePoint(11015)
114 local Num8 = srcUser:GetRunePoint(11018)
115 local Num9 = srcUser:GetRunePoint(11019)
116 local Num10 = srcUser:GetRunePoint(11025)
117 local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6 + Num7 + Num8 + Num9 + Num10) * 0.1 + 1
118 if bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 and Buff == true then
119 return (A + Str * 20 * fuwen) * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
120 elseif (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) and 10 <= skilllv_1 and Buff == true then
121 return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
122 elseif (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) and 10 <= skilllv_1 and Buff == true then
123 return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
124 elseif bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 then
125 return A * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
126 elseif (Weapon == 40308_NAGAN_1_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2_NAGAN_2) and 10 <= skilllv_1 then
127 return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
128 elseif (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) and 10 <= skilllv_1 then
129 return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
130 elseif Buff == true then
131 return (A + Str * 20 * fuwen) * RuneDamage * (1 - RefineDamReduc) * anyz
132 end
133 return A * RuneDamage * (1 - RefineDamReduc) * anyz
134end