Dark Matter Trap

Dark Matter Trap

Lv 5AttackMagic

Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

CD: 10 sec
Range: 5

Skill Levels

Lvl: 4
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 66
Range: 5

• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*390%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Lvl: 3
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 60
Range: 5

• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*360%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Lvl: 2
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 54
Range: 5

• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*330%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Lvl: 1
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
SP: 48
Range: 5

• Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*300%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Formula

1function CommonFun.calcDamage_4502(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Dex = srcUser:GetProperty("Dex")
4  local Int = srcUser:GetProperty("Int")
5  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
6  local IgnoreDef = 0
7  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
8  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
9  if targetUser.boss or targetUser.mini then
10    IgnoreDef = IgnoreDef1
11  else
12    IgnoreDef = IgnoreDef1 + IgnoreDef2
13  end
14  if 1 <= IgnoreDef then
15    IgnoreDef = 1
16  end
17  local Def2 = targetUser:GetProperty("Def")
18  local DefPer2 = targetUser:GetProperty("DefPer")
19  local Vit2 = targetUser:GetProperty("Vit")
20  local VitPer2 = targetUser:GetProperty("VitPer")
21  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
22  local targetDefElement = targetUser:GetProperty("DefAttr")
23  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
24  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
26  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
27  local AttrEffect = srcUser:GetProperty("AttrEffect")
28  local bits = CommonFun.getBits(AttrEffect)
29  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
30  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
33  local suit = 1
34  if (srcUser:HasBuffID(90000773_STARDUST_ROBE_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_TIER_6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
35    suit = 1.1
36  end
37  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
38  if srcUser:HasBuffID(90000777_STARDUST_ROBE_TIER_8_:MAX_STACK_0) then
39    if 10 <= RefineLv2 and RefineLv2 < 15 then
40      suit = suit + (RefineLv2 - 10) * 0.02
41    elseif 15 <= RefineLv2 then
42      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
43    end
44  end
45  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
46  if equipRing.id == 42092 or equipRing.id == 142092 then
47    suit = suit + equipRing.refinelv * 0.02
48  end
49  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
50  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
51    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
52  end
53  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
54  if srcUser:HasBuffID(90000999_LUNA_BOW_1_TIER_10_:MAX_STACK_0) then
55    if 10 <= RefineLv7 and RefineLv7 < 15 then
56      suit = suit + 0.08
57    elseif 15 <= RefineLv7 then
58      suit = suit + 0.08 + 0.12
59    end
60  end
61  if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
62    if 5 <= RefineLv7 and RefineLv7 < 10 then
63      suit = suit + 0.05
64    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
65      suit = suit + 0.05 + 0.1
66    elseif 15 <= RefineLv7 then
67      suit = suit + 0.05 + 0.1 + 0.15
68    end
69  end
70  if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_TIER_5_:MAX_STACK_0) then
71    suit = suit + 0.1
72  end
73  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
74  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
75  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
76  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
77  local order1 = srcUser:getEquipLv(5)
78  local order2 = srcUser:getEquipLv(6)
79  local a = 0
80  local b = 0
81  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
82    a = RefineLv5 * 0.01
83  end
84  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
85    b = RefineLv6 * 0.01
86  end
87  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
88  if equipRing5.id == 44050 or equipRing5.id == 144050 then
89    a = equipRing5.refinelv * 0.02
90  end
91  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
92  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
93    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
94  end
95  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
96  if equipRing6.id == 44050 or equipRing6.id == 144050 then
97    b = equipRing6.refinelv * 0.02
98  end
99  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
100  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
101    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
102  end
103  suit = suit + a + b
104  local Angel = 1
105  if srcUser:HasBuffID(90001014_RUDRA_BOW_1_TIER_5_:MAX_STACK_0) then
106    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
107    suit = suit + 0.02 * RefineLv
108  end
109  local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
110  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
111  local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
112  local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
113  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
114  local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
115  local GemNew = srcUser:GetGemValue(41151_DARK_MATTER_TRAP_DMG_PERCENTAGE)
116  local GemDamNew = 1 + GemNew / 100000
117  local RangeDam = srcUser:GetProperty("RangeDam")
118  local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * GemDamNew * (1 + RangeDam)
119  if A <= 1 then
120    return 1
121  end
122  return A
123end
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