
Dark Night Storm
Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
Skill Levels
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2260% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2160% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2060% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1960% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1860% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1760% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1660% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1560% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
• Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1460% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
Formula
1function CommonFun.calcDamage_76501(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8 if 1 <= IgnoreMDef then
9 IgnoreMDef = 1
10 end
11 local MRefine = srcUser:GetProperty("MRefine")
12 local RangeDam = srcUser:GetProperty("RangeDam")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
30 local BaseMAtk = Int + math.floor(Int * Int / 100)
31 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33 if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
34 if skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
35 local skilllv_fengbao = srcUser:GetLernedSkillLevel(2951_MERCHANT:DARK_NIGHT_STORM)
36 damChangePer = skilllv_fengbao * 1 + 13.6
37 end
38 local GemValue = srcUser:GetGemValue(216101_DARK_NIGHT_STORM_DMG_PERCENTAGE)
39 damChangePer = damChangePer * (1 + GemValue / 100000)
40 if srcUser:HasBuffID(90006134_40524_MORROC_EQUIPMENT_INFUSED_WITH_WEAPONS_1_FIFTH_TIER_:MAX_STACK_0) and targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
41 damChangePer = damChangePer * 1.5
42 end
43 local StateEffect = targetUser:GetProperty("StateEffect")
44 local bits = CommonFun.getBits(StateEffect)
45 if bits[CommonFun.StateEffect.Dark] == 1 then
46 damChangePer = damChangePer * 1.5
47 end
48 end
49 if skillID == 2963_MERCHANT:DISCERNING_AURA_TRIGGER then
50 local skilllv_jinmo = srcUser:GetLernedSkillLevel(2952_MERCHANT:DEMON_KING_S_ARRAY)
51 damChangePer = skilllv_jinmo * 0.8 + 4.8
52 end
53 if skillID == 2965_MERCHANT:DARK_ULTIMATUM then
54 local skilllv_zhongjie = srcUser:GetLernedSkillLevel(2956_MERCHANT:END_OF_EVERYTHING)
55 damChangePer = skilllv_zhongjie * 3.6 + 6
56 end
57 if skillID == 2971_MERCHANT:DEMON_KING_S_WRATH_TRIGGER then
58 local skilllv_heian = srcUser:GetLernedSkillLevel(2950_MERCHANT:DARKNESS_DOMINATOR)
59 local Yichang = 1
60 if skilllv_heian == 7 then
61 local NumDebuff = targetUser:GetStatusNum()
62 if targetUser:HasBuffID(139314_DISCERNING_AURA_ENEMY_:MAX_STACK_0) then
63 NumDebuff = NumDebuff + 1
64 end
65 if targetUser:HasBuffID(139320_DEMON_S_REFLECTION_:MAX_STACK_0) then
66 NumDebuff = NumDebuff + 1
67 end
68 if targetUser:HasBuffID(139370_DEMON_KING_S_CHAIN_:MAX_STACK_0) then
69 NumDebuff = NumDebuff + 1
70 end
71 if 1 <= NumDebuff then
72 Yichang = NumDebuff * NumDebuff * 0.05 + 1
73 end
74 end
75 damChangePer = (0.6 + skilllv_heian * 0.6) * Yichang * (1 + Int * 0.04)
76 if skilllv_heian == 7 then
77 damChangePer = 4.8 * Yichang * (1 + Int * 0.04)
78 end
79 end
80 local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
81 if skillID == 2951_MERCHANT:DARK_NIGHT_STORM_MERCHANT:DARK_NIGHT_STORM or skillID == 2968_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE_MERCHANT:DARK_STORM_DAMAGE then
82 A = A * (1 + RangeDam)
83 local StateEffect = targetUser:GetProperty("StateEffect")
84 local bits = CommonFun.getBits(StateEffect)
85 if bits[CommonFun.StateEffect.Dark] == 1 then
86 A = A * 1.5
87 end
88 end
89 if A <= 1 then
90 return 1
91 end
92 return A
93end