Dart Cast

Dart Cast

Lv 20AttackPhysical

Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped

CD: 1 sec
Range: 5

Skill Levels

Lvl: 19
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *72% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 18
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *64% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 17
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *56% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 16
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *48% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 15
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *40% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 14
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *32% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 13
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *24% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 12
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *16% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 11
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *8% on secondary targets. Some Wind Monster type of weapon must be equipped

Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *980% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *910% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 26
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *840% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *770% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 22
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *700% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 20
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *630% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *560% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 16
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *490% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 14
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *420% on the target. Some Wind Monster type of weapon must be equipped

Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 12
Range: 5

• Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *350% on the target. Some Wind Monster type of weapon must be equipped

Formula

1function CommonFun.calcDamage_16303(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
27  local bits2 = CommonFun.getBits(AttrEffect2)
28  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
39  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
40  local damChangePer = damageParam.damChangePer
41  local NumDam = 1
42  local StateEffect = targetUser:GetProperty("StateEffect")
43  local bits = CommonFun.getBits(StateEffect)
44  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45  if skillID == 2041_RANGER:WIND_DART_CAST then
46    local count = params.hitedCount
47    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
48    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
49    local GemDam = 1 + GemValue / 100000
50    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
51    local GemNum = GemValueNum / 100000
52    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
53      GemDam = GemDam * 1.3
54    end
55    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
56    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
57    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
58      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
59    end
60    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
61      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
62    end
63    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
64      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
65    end
66  end
67  if skillID == 2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW or skillID == 2080_RANGER:WIND_SHURIKEN_SWIFT_SHADOW then
68    local count = params.hitedCount
69    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
70    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
71    local GemDam = 1 + GemValue / 100000
72    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
73    local GemNum = GemValueNum / 100000
74    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
75      GemDam = GemDam * 1.3
76    end
77    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
78    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
79    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
80      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
81    end
82    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
83      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
84    end
85    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
86      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
87    end
88    if srcUser:HasBuffID(90004644_WIND_SHURIKEN_SWIFT_SHADOW_1_TIER_5_:MAX_STACK_0) then
89      NumDam = NumDam + 0.1
90    end
91    local skilllv1 = srcUser:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
92    local skilllv2 = srcUser:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
93    local skilllv3 = srcUser:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
94    local Master = srcUser:GetMasterUser()
95    if Master ~= nil then
96      skilllv1 = Master:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
97      skilllv2 = Master:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
98      skilllv3 = Master:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
99    end
100    damChangePer = (skilllv1 * 0.5 + 5.7) * (1 + skilllv2 * 0.05) * (1 + skilllv3 * 0.04)
101  end
102  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NumDam
103  if skillID == 2029_SNIPER:PETAL_BURST then
104    local Rune = srcUser:GetRunePoint(163014_AESIR_PETAL_BURST_DMG_6)
105    local GemValue = srcUser:GetGemValue(163141_PETAL_BURST_DMG_PERCENTAGE)
106    local GemDam = 1 + GemValue / 100000
107    local Burn = 1
108    local GemState = srcUser:GetGemValue(163142_PETAL_BURST_ADDITIONALLY_INFLICT_PERCENTAGE_DMG_ON_BURNING_ENEMY_UNITS)
109    if bits[CommonFun.StateEffect.Burn] == 1 then
110      Burn = 1 + GemState / 100000
111    end
112    A = A * (1 + Rune * 0.06) * GemDam * Burn
113  end
114  if skillID == 2020_SNIPER:DART_CAST then
115    local GemValue = srcUser:GetGemValue(163112_DART_CAST_DMG_PERCENTAGE)
116    local GemDam = 1 + GemValue / 100000
117    A = A * GemDam
118  end
119  local skilll_qg = srcUser:GetLernedSkillLevel(2046_RANGER:CUT)
120  if bits[CommonFun.StateEffect.Blood] == 1 and 0 < skilll_qg then
121    A = A * (1 + skilll_qg * 0.06)
122  end
123  if A <= 1 then
124    return 1
125  end
126  return A
127end
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