Deadly Snipe

Deadly Snipe

Lv 13AttackPhysical

Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 760% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.4 and requires a Bow weapon.

CD: 2.5 sec
Range: 8

Skill Levels

Lvl: 12
Attack
Physical
CD: 3 sec
Skill Delay: 2.1 sec
SP: 68
Range: 8

• Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 720% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.6 and requires a Bow weapon.

Lvl: 11
Attack
Physical
CD: 3.5 sec
Skill Delay: 2.3 sec
SP: 65
Range: 8

• Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 680% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.8 and requires a Bow weapon.

Lvl: 10
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 62
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 640% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 9
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 59
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 600% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 8
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 56
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 560% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 7
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 53
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 520% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 6
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 50
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 480% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 47
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 440% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 44
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 400% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 41
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 360% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 38
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 320% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 2.5 sec
SP: 35
Range: 8

• Aims at an enemy and shoot it from a great distance, dealing Atk 280% damage. The crit. chance of this skill is (Critical. - target’s Crit.Res)/3, Crit.Dmg is (Crit. bonus - target’s Crit.Dmg Reduc.). This skills must be channeled for 1s and requires a bow class weapon

Formula

1function CommonFun.calcDamage_4401(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local hunter = 0
42  local Forest = 1
43  local Ring7 = srcUser:GetEquipedID(7_WEAPON)
44  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
45  if (Ring7 == 41246 or Ring7 == 141246) and 8 < RefineLv7 then
46    hunter = hunter + (RefineLv7 - 8) * 0.1
47  end
48  if srcUser:HasBuffID(91000430_FOREST_HUNTER_WHITE_WINGED_BOOTS_:MAX_STACK_0) then
49    hunter = hunter + 0.5
50  end
51  if (Ring7 == 41246 or Ring7 == 141246) and 15 <= RefineLv7 then
52    Forest = Forest + 0.1
53  end
54  if srcUser:HasBuffID(42330_WHITE_WINGED_ARMOR_:MAX_STACK_0) then
55    Forest = Forest + 0.15
56  end
57  if srcUser:HasBuffID(42330_WHITE_WINGED_ARMOR_:MAX_STACK_0) and srcUser:HasBuffID(90002083_WHITE_WINGED_BOOTS_TIER_4_:MAX_STACK_0) then
58    Forest = Forest + 0.15
59  end
60  local Num = srcUser:GetRunePoint(44050_AESIR_DEADLY_SNIPE_DAMAGE_5)
61  local Num2 = srcUser:GetRunePoint(44060_AESIR_DEADLY_SNIPE_FINAL_CRITICAL_CHANCE)
62  local RuneDamage = 1 + Num * 0.05
63  local Num3 = 0
64  local RefineLv3 = srcUser:GetEquipedRefineLv(3)
65  if srcUser:HasBuffID(42350_SNIPER_S_MANTEAU_:MAX_STACK_0) and 10 <= RefineLv3 then
66    Num3 = Num3 + 5
67  end
68  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
69  local meteor = 1
70  if skillID == 4001_SAGE:METEOR_PULSE then
71    local deadshoot = srcUser:GetLernedSkillLevel(1245_ASSASSIN:DEADLY_SNIPE)
72    damChangePer = deadshoot * 0.4 + 2.4
73    local skilllv_1 = srcUser:GetLernedSkillLevel(4001_SAGE:METEOR_PULSE)
74    local skilllv_2 = srcUser:GetLernedSkillLevel(4020_SAGE:METEOR_PULSE_ENHANCE)
75    meteor = (1 + skilllv_1 * 0.05) * (1 + skilllv_2 * 0.05)
76  end
77  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + hunter) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Forest * RuneDamage * meteor
78  local Cri = srcUser:GetProperty("Cri")
79  local CriRes2 = targetUser:GetProperty("CriRes")
80  local CriDamPer = srcUser:GetProperty("CriDamPer")
81  local CriDefPer2 = targetUser:GetProperty("CriDefPer")
82  local GemValue1 = srcUser:GetGemValue(41091_DEADLY_SNIPE_CRIT_PERCENTAGE)
83  local GemValue2 = srcUser:GetGemValue(41092_DEADLY_SNIPE_CRIT_DMG_PERCENTAGE)
84  local Rate = (Cri + GemValue1 / 1000 - CriRes2) / 3 + Num2 * 3 + Num3
85  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
86    A = ((AtkFinal * (1 - DamReduc2) + Refine) * (damChangePer + hunter) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Forest * RuneDamage * meteor
87    return A * (1.5 + CriDamPer - CriDefPer2 + GemValue2 / 100000), CommonFun.DamageType.Crit
88  end
89  if A <= 1 then
90    return 1
91  end
92  return A
93end
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