Demona Crystal

Demona Crystal

Lv 15BuffSkill Delay: 1 sec

Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *250%.

Aesir Effects

• Ice Breaking When the frozen statues triggered by Spiritual Ice Array breaks, immediately deal Water Magic Attribute DMG of (M.ATK40% *Spiritual lce Array Skill Lv) to the frozen target
• Ice Breaking -Damage M.Dmg dealt by breaking ice +15%
• Ice Breaking -Spread Freezes all enemies within 2m when the target breaks the ice. Each 1 point expand the range by 1m

Skill Levels

Lvl: 14
Buff
Skill Delay: 1 sec
SP: 38
Fixed Cast Time: 0.8

• Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *240%.

Lvl: 13
Buff
Skill Delay: 1 sec
SP: 42
Fixed Cast Time: 1.6

• Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *230%.

Lvl: 12
Buff
Skill Delay: 1 sec
SP: 46
Fixed Cast Time: 2.4

• Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *220%.

Lvl: 11
Buff
Skill Delay: 1 sec
SP: 50
Fixed Cast Time: 3.2

• Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *210%.

Lvl: 10
Buff
Skill Delay: 1 sec
SP: 54
Fixed Cast Time: 4

• Form rays with cold air and fire at the enemy, immobiling the target with a 83% chance of freezing nearby enemy units for 15 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *200%.

Lvl: 9
Buff
Skill Delay: 1 sec
SP: 58
Fixed Cast Time: 4

• Form rays with cold air and fire at the enemy, immobiling the target with a 78% chance of freezing nearby enemy units for 13.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *190%.

Lvl: 8
Buff
Skill Delay: 1 sec
SP: 62
Fixed Cast Time: 4.5

• Form rays with cold air and fire at the enemy, immobiling the target with a 73% chance of freezing nearby enemy units for 12 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *180%.

Lvl: 7
Buff
Skill Delay: 1 sec
SP: 66
Fixed Cast Time: 4.5

• Form rays with cold air and fire at the enemy, immobiling the target with a 68% chance of freezing nearby enemy units for 10.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *170%.

Lvl: 6
Buff
Skill Delay: 1 sec
SP: 70
Fixed Cast Time: 5

• Form rays with cold air and fire at the enemy, immobiling the target with a 63% chance of freezing nearby enemy units for 9 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *160%.

Lvl: 5
Buff
Skill Delay: 1 sec
SP: 74
Fixed Cast Time: 5

• Form rays with cold air and fire at the enemy, immobiling the target with a 58% chance of freezing nearby enemy units for 7.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *150%.

Lvl: 4
Buff
Skill Delay: 1 sec
SP: 78
Fixed Cast Time: 5.5

• Form rays with cold air and fire at the enemy, immobiling the target with a 53% chance of freezing nearby enemy units for 6 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *140%.

Lvl: 3
Buff
Skill Delay: 1 sec
SP: 82
Fixed Cast Time: 5.5

• Form rays with cold air and fire at the enemy, immobiling the target with a 48% chance of freezing nearby enemy units for 4.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *130%.

Lvl: 2
Buff
Skill Delay: 1 sec
SP: 86
Fixed Cast Time: 6

• Form rays with cold air and fire at the enemy, immobiling the target with a 43% chance of freezing nearby enemy units for 3 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *120%.

Lvl: 1
Buff
Skill Delay: 1 sec
SP: 90
Fixed Cast Time: 6

• Form rays with cold air and fire at the enemy, immobiling the target with a 38% chance of freezing nearby enemy units for 1.5 seconds. Unfrozen enemy targets will receive Water DMG of M.ATK *110%.

Formula

1function CommonFun.calcBuff_420(srcUser, targetUser, a, b, c, d, lv)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local Num1 = srcUser:GetRunePoint(22024_AESIR_WHEN_THE_ICE_APPLIED_BY_FROST_DIVER_AND_FROST_NOVA_BREAKS_THE_FROZEN_TARGET_SUFFERS_M_ATK40_FROST_DIVER_FROST_NOVA_SKILL_LV_WATER_M_DMG)
14  local Num2 = srcUser:GetRunePoint(22025_AESIR_M_DMG_DEALT_BY_BREAKING_ICE_15)
15  local Num3 = srcUser:GetRunePoint(223023_AESIR_WHEN_THE_FROZEN_STATUES_TRIGGERED_BY_SPIRITUAL_ICE_ARRAY_BREAKS_IMMEDIATELY_DEAL_WATER_MAGIC_ATTRIBUTE_DMG_OF_M_ATK40_SPIRITUAL_LCE_ARRAY_SKILL_LV_TO_THE_FROZEN_TARGET)
16  local RuneDamage = (Num1 + Num3) * 0.4 * lv * (Num2 * 0.15 + 1)
17  local MDef2 = targetUser:GetProperty("MDef")
18  local MDefPer2 = targetUser:GetProperty("MDefPer")
19  local Vit2 = targetUser:GetProperty("Vit")
20  local VitPer2 = targetUser:GetProperty("VitPer")
21  local Int2 = targetUser:GetProperty("Int")
22  local IntPer2 = targetUser:GetProperty("IntPer")
23  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
24  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
25  local BaseMAtk = Int + math.floor(Int * Int / 100)
26  local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer1) + BaseMAtk
27  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
28  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
29  local A = -B * RuneDamage
30  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
31    A = -1
32  end
33  if targetUser:DamageAlways1() then
34    A = -1
35  end
36  return A
37end
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