Drag Slave

Drag Slave

Lv 10DelayDamageMagic

A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3400% on all enemy units within a long range

CD: 4 sec
Range: 6
Cast: 15

Aesir Effects

• Dragon Slash - Enhance Make Dragon Slash's DMG +5%
• Fire Pillar Attack When Dragon Slash hits the enemy, Summon 1 Fire Pillar under 1random target's feet. The Fire Pillar deals50%Magic DMG every time to all enemy units within the area over time
• Fire Pillar - Empower Damage dealt by [Fire Pillar Attack] +50%

Skill Levels

Lvl: 9
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3200% on all enemy units within a long range

Lvl: 8
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3000% on all enemy units within a long range

Lvl: 7
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2800% on all enemy units within a long range

Lvl: 6
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2600% on all enemy units within a long range

Lvl: 5
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2400% on all enemy units within a long range

Lvl: 4
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2200% on all enemy units within a long range

Lvl: 3
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2000% on all enemy units within a long range

Lvl: 2
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *1800% on all enemy units within a long range

Lvl: 1
DelayDamage
Magic
CD: 4 sec
Skill Delay: 3 sec
SP: 100
Range: 6
Cast Time: 15

• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *1600% on all enemy units within a long range

Formula

1function CommonFun.calcDamage_16400(srcUser, targetUser, params, damageParam, logger)
2  local Luk = srcUser:GetProperty("Luk")
3  local Int = srcUser:GetProperty("Int")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local MRefine = srcUser:GetProperty("MRefine")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local MDef2 = targetUser:GetProperty("MDef")
22  local MDefPer2 = targetUser:GetProperty("MDefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local BaseMAtk = Int + math.floor(Int * Int / 100)
31  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33  local Num1 = srcUser:GetRunePoint(223007_AESIR_MAKE_DRAGON_SLASH_S_DMG_5)
34  local RuneDamage = Num1 * 0.05 + 1
35  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
36  if skillID == 1940_SNIPER:SUPREME_LIGHTNING_BOLT_ARRAY_DRAGON_SLASH then
37    local skilllv_1 = srcUser:GetLernedSkillLevel(1908_HUNTER:DRAG_SLAVE)
38    damChangePer = skilllv_1 * 2 + 14
39    local count = srcUser:GetSkillPhaseCount()
40    if 2 <= count then
41      damChangePer = damChangePer * 0.2
42    end
43  end
44  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * RuneDamage - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
45  if A <= 1 then
46    return 1
47  end
48  return A
49end
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