
Drag Slave
A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3400% on all enemy units within a long range
Aesir Effects
Skill Levels
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3200% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *3000% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2800% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2600% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2400% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2200% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *2000% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *1800% on all enemy units within a long range
• A spell cast by the Red-eyed Devil Sabrenic's power. Inflict Fire Magic DMG of M.ATK *1600% on all enemy units within a long range
Formula
1function CommonFun.calcDamage_16400(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local RangeDam = srcUser:GetProperty("RangeDam")
13 local MRefine = srcUser:GetProperty("MRefine")
14 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15 local targetDefElement = targetUser:GetProperty("DefAttr")
16 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21 local MDef2 = targetUser:GetProperty("MDef")
22 local MDefPer2 = targetUser:GetProperty("MDefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local Int2 = targetUser:GetProperty("Int")
26 local IntPer2 = targetUser:GetProperty("IntPer")
27 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local BaseMAtk = Int + math.floor(Int * Int / 100)
31 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33 local Num1 = srcUser:GetRunePoint(223007_AESIR_MAKE_DRAGON_SLASH_S_DMG_5)
34 local RuneDamage = Num1 * 0.05 + 1
35 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
36 if skillID == 1940_SNIPER:SUPREME_LIGHTNING_BOLT_ARRAY_DRAGON_SLASH then
37 local skilllv_1 = srcUser:GetLernedSkillLevel(1908_HUNTER:DRAG_SLAVE)
38 damChangePer = skilllv_1 * 2 + 14
39 local count = srcUser:GetSkillPhaseCount()
40 if 2 <= count then
41 damChangePer = damChangePer * 0.2
42 end
43 end
44 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * RuneDamage - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
45 if A <= 1 then
46 return 1
47 end
48 return A
49end