
Dragon King Form
Ryuoumaru enters overload state, increasing Pen. by 20%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
Skill Levels
• Ryuoumaru enters overload state, increasing Pen. by 18%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 16%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 14%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 12%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 10%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 8%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 6%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 4%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
• Ryuoumaru enters overload state, increasing Pen. by 2%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
Formula
1function CommonFun.calcBuff_6530(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local MaxSp = srcUser:GetProperty("MaxSp")
6 local Gem = srcUser:GetGemValue(b)
7 local A = MaxSp * (a + Gem / 100000)
8 return A
9end