Dragon Lightning Strike

Dragon Lightning Strike

Lv 5AttackPhysical

Gather and release lightning from the dragon pattern on both arms to deal 600% Physical Damage to nearby enemies. Has a 70% chance to stun them (up to 6 targets) for 2 sec.

CD: 2.5 sec
Range: 1.5

Aesir Effects

• Dragon Lightning Strike - Enhance Dragon Lightning Strike DMG +10%
• Dragon Lightning Strike - Multi-effect Dragon Lightning Strike will temporarily reduce the ATK of the hit enemy by 5% for 3 sec.

Skill Levels

Lvl: 4
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 24
Range: 1.5

• Gather and release lightning from the dragon pattern on both arms to deal 500% Physical Damage to nearby enemies. Has a 60% chance to stun them (up to 6 targets) for 2 sec.

Lvl: 3
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 21
Range: 1.5

• Gather and release lightning from the dragon pattern on both arms to deal 400% Physical Damage to nearby enemies. Has a 50% chance to stun them (up to 6 targets) for 2 sec.

Lvl: 2
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 18
Range: 1.5

• Gather and release lightning from the dragon pattern on both arms to deal 300% Physical Damage to nearby enemies. Has a 40% chance to stun them (up to 6 targets) for 2 sec.

Lvl: 1
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 1.5

• Gather and release lightning from the dragon pattern on both arms to deal 200% Physical Damage to nearby enemies. Has a 30% chance to stun them (up to 6 targets) for 2 sec.

Formula

1function CommonFun.calcDamage_16104(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local Weapon = srcUser:GetEquipedID(7_WEAPON)
28  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local Num = srcUser:GetRunePoint(213009_AESIR_DRAGON_LIGHTNING_STRIKE_DMG_10)
42  local RuneDamage = 1 + Num * 0.1
43  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
44  if A <= 1 then
45    return 1
46  end
47  return A
48end
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