Dragon Soul

Dragon Soul

Lv 10BuffSkill Delay: 2 sec

Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 300% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

CD: 25 sec
Cast: 4

Skill Levels

Lvl: 9
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 280% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 8
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 260% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 7
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 240% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 6
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 220% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 5
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 200% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 4
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 180% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 3
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 160% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 2
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 140% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Lvl: 1
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4

• Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 120% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Formula

1function CommonFun.calcBuff_6020(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = srcUser:GetProperty("MaxHp")
6  local Hp = srcUser:GetProperty("Hp")
7  local skilllv_1 = srcUser:GetLernedSkillLevel(3302_LIGHTBRINGER:DRAGON_SOUL)
8  local A = (Hp - MaxHp * 0.2) * (1 + skilllv_1 * 0.2)
9  if A < 0 then
10    A = 0
11  end
12  return A
13end
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