Earth Drive

Earth Drive

Lv 10AttackPhysical

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]

CD: 5 sec

Aesir Effects

• Earth Drive - Cooldown [Earth Drive] cooldown - 0.5 sec

Skill Levels

Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 46

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*900%) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 44

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*840%) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 42

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*780%) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 40

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*720%) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 38

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*660%) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 36

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*600%) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 34

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*540%) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 32

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*480%) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 2 sec
SP: 30

• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Formula

1function CommonFun.calcDamage_7401(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local Vit = srcUser:GetProperty("Vit")
36  local Def = srcUser:GetProperty("Def")
37  local DefPer = srcUser:GetProperty("DefPer")
38  local BaseAtk = Vit * Vit * Def * (1 + DefPer) / 10000
39  local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
40  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
41  local Sheild = skilllv_1 * 0.01 + 1
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local GemValue = srcUser:GetGemValue(72071_EARTH_DRIVE_DMG_PERCENTAGE)
45  local GemDam = 1 + GemValue / 100000
46  local MoveSpd = srcUser:GetProperty("MoveSpd")
47  local GemValue_cf = srcUser:GetGemValue(72122_WHILE_IN_COMMAND_OF_CHARGE_STATUS_FOR_EVERY_10_EXTRA_MOVE_SPD_GRANTED_EARTH_DRIVE_MULTIPLIER_IS_INCREASED_BY_PERCENTAGE)
48  local MoveRatio = 0
49  if srcUser:HasBuffID(116690_COMMAND_OF_CHARGE_MOVE_SPEED_UP_:MAX_STACK_0) then
50    MoveRatio = (math.max(MoveSpd, 1) - 1) / 0.1 * GemValue_cf / 100000
51  end
52  local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + MoveRatio) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sheild * GemDam
53  if A <= 1 then
54    return 1
55  end
56  return A
57end
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