
Earth Drive
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Aesir Effects
Skill Levels
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*900%) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*840%) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*780%) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*720%) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*660%) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*600%) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*540%) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*480%) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field]
• Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Formula
1function CommonFun.calcDamage_7401(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local Vit = srcUser:GetProperty("Vit")
36 local Def = srcUser:GetProperty("Def")
37 local DefPer = srcUser:GetProperty("DefPer")
38 local BaseAtk = Vit * Vit * Def * (1 + DefPer) / 10000
39 local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
40 local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
41 local Sheild = skilllv_1 * 0.01 + 1
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local GemValue = srcUser:GetGemValue(72071_EARTH_DRIVE_DMG_PERCENTAGE)
45 local GemDam = 1 + GemValue / 100000
46 local MoveSpd = srcUser:GetProperty("MoveSpd")
47 local GemValue_cf = srcUser:GetGemValue(72122_WHILE_IN_COMMAND_OF_CHARGE_STATUS_FOR_EVERY_10_EXTRA_MOVE_SPD_GRANTED_EARTH_DRIVE_MULTIPLIER_IS_INCREASED_BY_PERCENTAGE)
48 local MoveRatio = 0
49 if srcUser:HasBuffID(116690_COMMAND_OF_CHARGE_MOVE_SPEED_UP_:MAX_STACK_0) then
50 MoveRatio = (math.max(MoveSpd, 1) - 1) / 0.1 * GemValue_cf / 100000
51 end
52 local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + MoveRatio) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sheild * GemDam
53 if A <= 1 then
54 return 1
55 end
56 return A
57end