Earthquake

Earthquake

Lv 10AttackMagic

Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk

Range: 6
Cast: 6
Fixed: 0.3

Aesir Effects

• Earthquake - Empower [Earth Spike] Dmg +10%
• Earthquake - Stun [Earth Spike] has a 20% chance of stunning enemies for 2 sec

Skill Levels

Lvl: 9
Attack
Magic
Skill Delay: 2 sec
SP: 74
Range: 6
Cast Time: 5.6
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 720% M.Atk

Lvl: 8
Attack
Magic
Skill Delay: 2 sec
SP: 70
Range: 6
Cast Time: 5.2
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 670% M.Atk

Lvl: 7
Attack
Magic
Skill Delay: 2 sec
SP: 66
Range: 6
Cast Time: 4.8
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 620% M.Atk

Lvl: 6
Attack
Magic
Skill Delay: 2 sec
SP: 62
Range: 6
Cast Time: 4.4
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 570% M.Atk

Lvl: 5
Attack
Magic
Skill Delay: 2 sec
SP: 58
Range: 6
Cast Time: 4
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 520% M.Atk

Lvl: 4
Attack
Magic
Skill Delay: 2 sec
SP: 54
Range: 6
Cast Time: 3.6
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 470% M.Atk

Lvl: 3
Attack
Magic
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 420% M.Atk

Lvl: 2
Attack
Magic
Skill Delay: 2 sec
SP: 46
Range: 6
Cast Time: 2.8
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 370% M.Atk

Lvl: 1
Attack
Magic
Skill Delay: 2 sec
SP: 42
Range: 6
Cast Time: 2.4
Fixed Cast Time: 0.3

• Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 320% M.Atk

Formula

1function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
33  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
34  local skilllv_ele = srcUser:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
35  local ElementNpc = srcUser:getCurElementElfID()
36  if skillID == 1330_ASSASSIN:EARTH_GRAVE and ElementNpc == 580030 then
37    A = A * (1 + skilllv_ele * 0.03)
38  end
39  if skillID == 1328_ASSASSIN:DIAMOND_DUST then
40    local Num_xc = srcUser:GetRunePoint(82031_AESIR_DIAMOND_DUST_DMG_8)
41    local GemValue1 = srcUser:GetGemValue(82022_DIAMOND_STARDUST_DMG_PERCENTAGE)
42    local GemValue2 = srcUser:GetGemValue(82052_DIAMOND_STARDUST_DMG_PERCENTAGE)
43    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
44    A = A * (1 + Num_xc * 0.08) * GemDam
45    if ElementNpc == 580020 then
46      A = A * (1 + skilllv_ele * 0.01)
47    end
48    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
49    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
50    if Ring1 == 63433_SPELL_BOOK_OF_ICE_1 or Ring1 == 163433_MAGIC_BOOK_OF_ICE_2 then
51      A = A * (RefineLv * 0.02 + 1)
52    end
53    if Ring1 == 63444_FROST_BOOK_1 or Ring1 == 163444_FROST_BOOK_2 then
54      A = A * (RefineLv * 0.02 + 1)
55    end
56  end
57  if skillID == 1305_ASSASSIN:EARTHQUAKE then
58    local Num_dz = srcUser:GetRunePoint(82002_AESIR_EARTH_SPIKE_DMG_10)
59    A = A * (1 + Num_dz * 0.1)
60  end
61  if A <= 1 then
62    return 1
63  end
64  return A
65end
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