Electric Shock

Electric Shock

Lv 15TrapSkillMagic

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Range: 5

Aesir Effects

• Electric Shock - Enhance [Electric Shock] damage + 8%

Skill Levels

Lvl: 14
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1040%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 13
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1000%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 12
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *960%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 11
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *920%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 10
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *880%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 9
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *820%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 9% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 8
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *760%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 8% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 7
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *700%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 7% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 6
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *640%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 6% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 5
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *580%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 5% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 4
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *520%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 4% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 3
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *460%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 3% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 2
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *400%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 2% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Lvl: 1
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 50
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *340%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 1% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Formula

1function CommonFun.calcDamage_4203(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Dex = srcUser:GetProperty("Dex")
4  local Int = srcUser:GetProperty("Int")
5  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
6  local IgnoreDef = 0
7  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
8  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
9  if targetUser.boss or targetUser.mini then
10    IgnoreDef = IgnoreDef1
11  else
12    IgnoreDef = IgnoreDef1 + IgnoreDef2
13  end
14  if 1 <= IgnoreDef then
15    IgnoreDef = 1
16  end
17  local Def2 = targetUser:GetProperty("Def")
18  local DefPer2 = targetUser:GetProperty("DefPer")
19  local Vit2 = targetUser:GetProperty("Vit")
20  local VitPer2 = targetUser:GetProperty("VitPer")
21  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
22  local targetDefElement = targetUser:GetProperty("DefAttr")
23  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
24  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
26  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
27  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
28  local AttrEffect = srcUser:GetProperty("AttrEffect")
29  local bits = CommonFun.getBits(AttrEffect)
30  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
31  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
34  local suit = 1
35  if (srcUser:HasBuffID(90000773_STARDUST_ROBE_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_TIER_6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
36    suit = 1.1
37  end
38  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
39  if srcUser:HasBuffID(90000777_STARDUST_ROBE_TIER_8_:MAX_STACK_0) then
40    if 10 <= RefineLv2 and RefineLv2 < 15 then
41      suit = suit + (RefineLv2 - 10) * 0.02
42    elseif 15 <= RefineLv2 then
43      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
44    end
45  end
46  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
47  if equipRing.id == 42092 or equipRing.id == 142092 then
48    suit = suit + equipRing.refinelv * 0.02
49  end
50  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
51  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
52    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
53  end
54  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
55  if srcUser:HasBuffID(90000999_LUNA_BOW_1_TIER_10_:MAX_STACK_0) then
56    if 10 <= RefineLv7 and RefineLv7 < 15 then
57      suit = suit + 0.08
58    elseif 15 <= RefineLv7 then
59      suit = suit + 0.08 + 0.12
60    end
61  end
62  if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
63    if 5 <= RefineLv7 and RefineLv7 < 10 then
64      suit = suit + 0.05
65    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
66      suit = suit + 0.05 + 0.1
67    elseif 15 <= RefineLv7 then
68      suit = suit + 0.05 + 0.1 + 0.15
69    end
70  end
71  if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_TIER_5_:MAX_STACK_0) then
72    suit = suit + 0.1
73  end
74  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
75  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
76  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
77  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
78  local order1 = srcUser:getEquipLv(5)
79  local order2 = srcUser:getEquipLv(6)
80  local a = 0
81  local b = 0
82  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
83    a = RefineLv5 * 0.01
84  end
85  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
86    b = RefineLv6 * 0.01
87  end
88  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
89  if equipRing5.id == 44050 or equipRing5.id == 144050 then
90    a = equipRing5.refinelv * 0.02
91  end
92  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
93  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
94    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
95  end
96  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
97  if equipRing6.id == 44050 or equipRing6.id == 144050 then
98    b = equipRing6.refinelv * 0.02
99  end
100  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
101  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
102    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
103  end
104  suit = suit + a + b
105  local Angel = 1
106  if srcUser:HasBuffID(90001014_RUDRA_BOW_1_TIER_5_:MAX_STACK_0) then
107    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
108    suit = suit + 0.02 * RefineLv
109  end
110  local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
111  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
112  local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
113  local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
114  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
115  local NumDj = srcUser:GetRunePoint(44080_AESIR_ELECTRIC_SHOCK_DAMAGE_8)
116  local RuneDj = 1 + NumDj * 0.08
117  local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
118  local Leiqu = 1
119  if srcUser:GetFromSkill() == 815001 then
120    local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
121    Leiqu = 1 + GemValuelq / 100000
122  end
123  local Atk = srcUser:GetProperty("Atk")
124  local AtkPer = srcUser:GetProperty("AtkPer")
125  local Atk_add = 0
126  if srcUser:HasBuffID(56480_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56490_INTELLIGENCE_COLLAPSE_CARD_:MAX_STACK_0) then
127    Atk_add = Atk * (1 + AtkPer) * 0.2
128  end
129  local A = ((Dex * (3 + BaseLv / 100) * (1 + Int / 35) + Atk_add) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * suit * trap * RuneDj * Leiqu
130  if A <= 1 then
131    return 1
132  end
133  local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
134  local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
135  local Num3 = srcUser:GetRunePoint(42033)
136  local Num4 = srcUser:GetRunePoint(42034)
137  local Num5 = srcUser:GetRunePoint(42035)
138  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
139  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
140    return A * (1 + skilllv_2 * 0.1) * RuneDamage
141  end
142  return A
143end
Preserved HTML snapshot from ROM Handbook