
Element Balance
For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds
Skill Levels
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *90% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *80% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *70% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *60% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *50% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *40% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *30% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *20% for 15 seconds
• For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *10% for 15 seconds
Formula
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3 "BuffDesc": "Element Balance: Increase Wind, Earth, Water and Fire",
4 "BuffIcon": "skillbuff_commonbuff",
5 "BuffName": "Element Balance",
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7 "Odds": 100
8 },
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11 "isdisperse": 1
12 },
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14 "BuffEffect": {
15 "type": "AttrChange",
16 "FireAtk": {
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18 "b": 0,
19 "c": 0,
20 "d": 0,
21 "type": 5970
22 },
23 "WindAtk": {
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29 },
30 "EarthAtk": {
31 "a": 0,
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34 "d": 1,
35 "type": 5970
36 },
37 "GhostAtk": {
38 "a": 0,
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42 "type": 5970
43 },
44 "WaterAtk": {
45 "a": 0,
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53 "BuffStateID": 125120
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