End of Sun and Moon

End of Sun and Moon

Lv 10EnsembleSkill Delay: 2 sec

A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 10% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 100% less DMG to the performer. The performance lasts for 60s, consuming 30 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

CD: 80 sec

Skill Levels

Lvl: 9
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 9% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 90% less DMG to the performer. The performance lasts for 60s, consuming 29 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 8
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 8% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 80% less DMG to the performer. The performance lasts for 60s, consuming 28 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 7
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 7% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 70% less DMG to the performer. The performance lasts for 60s, consuming 27 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 6
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 6% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 60% less DMG to the performer. The performance lasts for 60s, consuming 26 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 5
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 5% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 50% less DMG to the performer. The performance lasts for 60s, consuming 25 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 4
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 4% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 40% less DMG to the performer. The performance lasts for 60s, consuming 24 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 3
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 3% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 30% less DMG to the performer. The performance lasts for 60s, consuming 23 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 2
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 2% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 20% less DMG to the performer. The performance lasts for 60s, consuming 22 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Lvl: 1
Ensemble
CD: 80 sec
Skill Delay: 2 sec
SP: 300

• A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 1% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 10% less DMG to the performer. The performance lasts for 60s, consuming 21 SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Formula

1{
2  "id": 128120,
3  "BuffName": "End of Sun and Moon",
4  "BuffRate": {
5    "Odds": 100
6  }
7}
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