
Estun
Applies upon one enemy unit with a neutral M. DMG of M. ATK*2800%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
Aesir Effects
Skill Levels
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2690%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2580%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2470%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2360%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2250%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2140%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*2030%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1920%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1810%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1700%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1590%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1480%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1370%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1260%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1150%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*1040%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*930%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*820%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Applies upon one enemy unit with a neutral M. DMG of M. ATK*710%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
Formula
1function CommonFun.calcDamage_18302(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local bodyparam = 1
21 local skilllv_tx = srcUser:GetLernedSkillLevel(2325_ACOLYTE:WEIGHT_OF_SOUL)
22 if 0 < skilllv_tx then
23 bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
24 end
25 local MDef2 = targetUser:GetProperty("MDef")
26 local MDefPer2 = targetUser:GetProperty("MDefPer")
27 local Vit2 = targetUser:GetProperty("Vit")
28 local VitPer2 = targetUser:GetProperty("VitPer")
29 local Int2 = targetUser:GetProperty("Int")
30 local IntPer2 = targetUser:GetProperty("IntPer")
31 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
32 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
33 local damChangePer = damageParam.damChangePer
34 local BaseMAtk = Int + math.floor(Int * Int / 100)
35 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
36 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
37 local skilllv_xl = srcUser:GetLernedSkillLevel(2303_STELLAR_HUNTER:MIND_PIERCE)
38 local Num1 = srcUser:GetRunePoint(183014_AESIR_MIND_PIERCE_ADDITIONALLY_CALCULATES_10_POINTS_OF_LUCK_EFFECT)
39 local Num2 = srcUser:GetRunePoint(183015_AESIR_MIND_PIERCE_S_TRUE_DMG_5)
40 local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
41 local SoulDam = 1
42 local skilllv_soul = srcUser:GetLernedSkillLevel(2330_ACOLYTE:SOUL_HUNTER)
43 if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
44 SoulDam = 1 + skilllv_soul * 0.06
45 end
46 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
47 if skillID == 2323_ACOLYTE:ESTUN then
48 if nil ~= CommonFun.Shape and CommonFun.Shape.M == targetUser.shape and srcUser.isServerCall then
49 srcUser:AddBuff(135080_STUN_EFFECT_STUN_CALCULATED_CHANCE_:MAX_STACK_0, targetUser:GetGuid())
50 srcUser:AddBuff(135340_ESTUN_ASTROLABE_:MAX_STACK_0, targetUser:GetGuid())
51 end
52 local Num = srcUser:GetRunePoint(183026_AESIR_ESTUN_DMG_5)
53 damChangePer = damChangePer * (1 + Num * 0.05)
54 end
55 if skillID == 2343_ACOLYTE:ESMA then
56 local skilllv_asd = srcUser:GetLernedSkillLevel(2323_ACOLYTE:ESTUN)
57 local skilllv_asm = srcUser:GetLernedSkillLevel(2343_ACOLYTE:ESMA)
58 local skilllv_s = srcUser:GetLernedSkillLevel(2363_ACOLYTE:ESMA_SMALL)
59 local skilllv_l = srcUser:GetLernedSkillLevel(2364_ACOLYTE:ESMA_BIG)
60 local ShapeDam = 1
61 if nil ~= CommonFun.Shape then
62 if CommonFun.Shape.S == targetUser.shape and 0 < skilllv_s then
63 if srcUser.isServerCall then
64 srcUser:AddBuff(135120_ESMA_SMALL_:MAX_STACK_0, targetUser:GetGuid())
65 end
66 elseif CommonFun.Shape.L == targetUser.shape then
67 local GemValue_l = srcUser:GetGemValue(183091_ESMA_DMG_AGAINST_L_SIZE_PERCENTAGE)
68 ShapeDam = 1 + skilllv_l * 0.05 + GemValue_l / 100000
69 end
70 end
71 local Num = srcUser:GetRunePoint(183026_AESIR_ESTUN_DMG_5)
72 local LukRatio = Luk / 500
73 if srcUser:HasBuffID(21830130_ESMA_S_LUK_BONUS_:MAX_STACK_0) then
74 LukRatio = Luk / 300
75 end
76 damChangePer = (skilllv_asd * 1.1 + 6) * (1 + 0.03 * skilllv_asm) * (1 + LukRatio) * ShapeDam * (1 + Num * 0.05)
77 end
78 local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * SoulDam
79 if A <= 1 then
80 return 1
81 end
82 return A
83end