Execution

Execution

Lv 5BuffSkill Delay: 2 sec

Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

CD: 24 sec
Range: 6

Skill Levels

Lvl: 4
Buff
CD: 25 sec
Skill Delay: 2 sec
SP: 160
Range: 6

• Execute an enemy, removing 16% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Lvl: 3
Buff
CD: 26 sec
Skill Delay: 2 sec
SP: 140
Range: 6

• Execute an enemy, removing 12% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Lvl: 2
Buff
CD: 27 sec
Skill Delay: 2 sec
SP: 120
Range: 6

• Execute an enemy, removing 8% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Lvl: 1
Buff
CD: 28 sec
Skill Delay: 2 sec
SP: 100
Range: 6

• Execute an enemy, removing 4% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Formula

1function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = targetUser:GetProperty("MaxHp")
6  local skilllv = srcUser:GetLernedSkillLevel(a)
7  local A = MaxHp * (skilllv * b + c)
8  return A
9end
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