
Execution
Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Skill Levels
• Execute an enemy, removing 16% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
• Execute an enemy, removing 12% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
• Execute an enemy, removing 8% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
• Execute an enemy, removing 4% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Formula
1function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local MaxHp = targetUser:GetProperty("MaxHp")
6 local skilllv = srcUser:GetLernedSkillLevel(a)
7 local A = MaxHp * (skilllv * b + c)
8 return A
9end