Falling

Falling

Lv 20Passive

Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.

Aesir Effects

• Falling - Agile [Falling] The hero's own Agi +3 points
• Falling - Restore [Falling] Heals the hero's own lost HP by 3% when the hero flees an ATK

Skill Levels

Lvl: 19
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 18% chance to flee from M. DMG.

Lvl: 18
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 16% chance to flee from M. DMG.

Lvl: 17
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 14% chance to flee from M. DMG.

Lvl: 16
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 12% chance to flee from M. DMG.

Lvl: 15
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 10% chance to flee from M. DMG.

Lvl: 14
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 8% chance to flee from M. DMG.

Lvl: 13
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 6% chance to flee from M. DMG.

Lvl: 12
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 4% chance to flee from M. DMG.

Lvl: 11
Passive

• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 2% chance to flee from M. DMG.

Lvl: 10
Passive

• Raises the Flee by 50 point(s) for self and has a 20% chance to flee from Ranged Phy. DMG

Lvl: 9
Passive

• Raises the Flee by 45 point(s) for self and has a 18% chance to flee from Ranged Phy. DMG

Lvl: 8
Passive

• Raises the Flee by 40 point(s) for self and has a 16% chance to flee from Ranged Phy. DMG

Lvl: 7
Passive

• Raises the Flee by 35 point(s) for self and has a 14% chance to flee from Ranged Phy. DMG

Lvl: 6
Passive

• Raises the Flee by 30 point(s) for self and has a 12% chance to flee from Ranged Phy. DMG

Lvl: 5
Passive

• Raises the Flee by 25 point(s) for self and has a 10% chance to flee from Ranged Phy. DMG

Lvl: 4
Passive

• Raises the Flee by 20 point(s) for self and has a 8% chance to flee from Ranged Phy. DMG

Lvl: 3
Passive

• Raises the Flee by 15 point(s) for self and has a 6% chance to flee from Ranged Phy. DMG

Lvl: 2
Passive

• Raises the Flee by 10 point(s) for self and has a 4% chance to flee from Ranged Phy. DMG

Lvl: 1
Passive

• Raises the Flee by 5 point(s) for self and has a 2% chance to flee from Ranged Phy. DMG

Formula

Formula loads when this section is nearby.
Preserved HTML snapshot from ROM Handbook