
Falling
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.
Aesir Effects
Skill Levels
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 18% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 16% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 14% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 12% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 10% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 8% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 6% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 4% chance to flee from M. DMG.
• Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 2% chance to flee from M. DMG.
• Raises the Flee by 50 point(s) for self and has a 20% chance to flee from Ranged Phy. DMG
• Raises the Flee by 45 point(s) for self and has a 18% chance to flee from Ranged Phy. DMG
• Raises the Flee by 40 point(s) for self and has a 16% chance to flee from Ranged Phy. DMG
• Raises the Flee by 35 point(s) for self and has a 14% chance to flee from Ranged Phy. DMG
• Raises the Flee by 30 point(s) for self and has a 12% chance to flee from Ranged Phy. DMG
• Raises the Flee by 25 point(s) for self and has a 10% chance to flee from Ranged Phy. DMG
• Raises the Flee by 20 point(s) for self and has a 8% chance to flee from Ranged Phy. DMG
• Raises the Flee by 15 point(s) for self and has a 6% chance to flee from Ranged Phy. DMG
• Raises the Flee by 10 point(s) for self and has a 4% chance to flee from Ranged Phy. DMG
• Raises the Flee by 5 point(s) for self and has a 2% chance to flee from Ranged Phy. DMG
