Fatal Dream

Fatal Dream

Lv 10AttackMagic

Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *4500% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

CD: 8 sec
Range: 6
Cast: 6

Skill Levels

Lvl: 9
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 400
Range: 6
Cast Time: 5.5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *4200% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 8
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 360
Range: 6
Cast Time: 5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *3900% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 7
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 320
Range: 6
Cast Time: 4.5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *3600% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 6
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 280
Range: 6
Cast Time: 4

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *3300% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 5
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 240
Range: 6
Cast Time: 3.5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *3000% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 4
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 200
Range: 6
Cast Time: 3

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *2700% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 3
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 160
Range: 6
Cast Time: 2.5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *2400% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 2
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 120
Range: 6
Cast Time: 2

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *2100% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Lvl: 1
Attack
Magic
CD: 8 sec
Skill Delay: 2 sec
SP: 80
Range: 6
Cast Time: 1.5

• Hela locks onto an enemy causing it to fall into a sweet nightmare, and Nightmare Scatter deals M. ATK *1800% Poison M. DMG to it and enemies 5 meters around it. For every 10 attribute points reduced from the opponent by interference, an additional 4% of damage is added. If the opponent's remaining HP is less than 10%, they will be executed (each level of [Frustration] increases the execute limit by 3% up to 15%, execute is not effective against monsters)

Formula

1function CommonFun.calcDamage_64501(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local Luk = srcUser:GetProperty("Luk")
6  local MAtk = srcUser:GetProperty("MAtk")
7  local MAtkPer = srcUser:GetProperty("MAtkPer")
8  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
9  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
10  if 1 <= IgnoreMDef then
11    IgnoreMDef = 1
12  end
13  local MRefine = srcUser:GetProperty("MRefine")
14  local RangeDam = srcUser:GetProperty("RangeDam")
15  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
16  local targetDefElement = targetUser:GetProperty("DefAttr")
17  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
18  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
19  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
20  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
21  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
22  local MDef2 = targetUser:GetProperty("MDef")
23  local MDefPer2 = targetUser:GetProperty("MDefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local Int2 = targetUser:GetProperty("Int")
27  local IntPer2 = targetUser:GetProperty("IntPer")
28  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
29  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
30  local damChangePer = damageParam.damChangePer
31  local BaseMAtk = Int + math.floor(Int * Int / 100)
32  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
33  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
34  local Str2 = targetUser:GetProperty("Str")
35  local Agi2 = targetUser:GetProperty("Agi")
36  local Dex2 = targetUser:GetProperty("Dex")
37  local Luk2 = targetUser:GetProperty("Luk")
38  local skilllv_bt = srcUser:GetLernedSkillLevel(2622_ARCHBISHOP:CASTIGATE)
39  local Luk_Ratio = 1
40  if math.min(Str2, Agi2, Vit2, Int2, Dex2, Luk2) == 0 and 0 < skilllv_bt then
41    Luk_Ratio = 1 + Luk / 500 * skilllv_bt * 0.1
42  end
43  if 0 < skilllv_bt and targetUser:GetNpcID() ~= 0 then
44    local Point = math.min(math.floor(Dex / 5), math.floor(Int / 5), math.floor(Luk / 5))
45    Luk_Ratio = Luk_Ratio + skilllv_bt * 0.002 * Point
46  end
47  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
48  if skillID == 2615_HIGH_PRIEST:FATAL_DREAM or skillID == 2633_ARCHBISHOP:FATAL_DREAM_ARCHBISHOP:FATAL_DREAM then
49    local targetid = targetUser:GetGuid()
50    local BasicValue = srcUser:GetTarInterferenceValue(targetid)
51    damChangePer = damChangePer * (1 + BasicValue / 10 * 0.04)
52  end
53  if skillID == 2637_ARCHBISHOP:STORM_GUST or skillID == 2639_ARCHBISHOP:HELL_WILD_ROAR then
54    local skilllv_jem = srcUser:GetLernedSkillLevel(2612_HIGH_PRIEST:GARM)
55    local skilllv_kq = srcUser:GetLernedSkillLevel(2620_ARCHBISHOP:RABIES_VACCINATION)
56    damChangePer = (3 + skilllv_jem * 1.3) * (1 + skilllv_kq * 0.03)
57  end
58  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Luk_Ratio
59  if skillID == 2614_HIGH_PRIEST:BOTTLED_GHOST or skillID == 2633_ARCHBISHOP:FATAL_DREAM_ARCHBISHOP:FATAL_DREAM then
60    A = A * (1 + RangeDam)
61  end
62  if A <= 1 then
63    return 1
64  end
65  return A
66end
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