Fire Field

Fire Field

Lv 10ElementTrapSkill Delay: 2 sec

Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

CD: 10 sec
Range: 6
Cast: 7.5

Skill Levels

Lvl: 9
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 90
Range: 6
Cast Time: 7

• Creates a Fire Field on a chosen area that increases 9% Fire Element Dmg and 108 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 8
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 85
Range: 6
Cast Time: 6.5

• Creates a Fire Field on a chosen area that increases 8% Fire Element Dmg and 96 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 7
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 80
Range: 6
Cast Time: 6

• Creates a Fire Field on a chosen area that increases 7% Fire Element Dmg and 84 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 6
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 75
Range: 6
Cast Time: 5.5

• Creates a Fire Field on a chosen area that increases 6% Fire Element Dmg and 72 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 5
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 70
Range: 6
Cast Time: 5

• Creates a Fire Field on a chosen area that increases 5% Fire Element Dmg and 60 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 4
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 65
Range: 6
Cast Time: 5

• Creates a Fire Field on a chosen area that increases 4% Fire Element Dmg and 48 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 3
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 60
Range: 6
Cast Time: 5

• Creates a Fire Field on a chosen area that increases 3% Fire Element Dmg and 36 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 2
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 55
Range: 6
Cast Time: 5

• Creates a Fire Field on a chosen area that increases 2% Fire Element Dmg and 24 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Lvl: 1
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 5

• Creates a Fire Field on a chosen area that increases 1% Fire Element Dmg and 12 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time

Formula

1function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = targetUser:GetProperty("MaxHp")
6  local A = MaxHp * (a + c) + b
7  if 0 < A or a == 0 then
8    return A
9  end
10  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
11    return 0
12  end
13  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
14    local Vit = srcUser:GetProperty("Vit")
15    local MAtk = srcUser:GetProperty("MAtk")
16    local MAtkPer = srcUser:GetProperty("MAtkPer")
17    local Refine = srcUser:GetProperty("Refine")
18    local MRefine = srcUser:GetProperty("MRefine")
19    local Def2 = targetUser:GetProperty("Def")
20    local DefPer2 = targetUser:GetProperty("DefPer")
21    local MDef2 = targetUser:GetProperty("MDef")
22    local MDefPer2 = targetUser:GetProperty("MDefPer")
23    local Vit2 = targetUser:GetProperty("Vit")
24    local VitPer2 = targetUser:GetProperty("VitPer")
25    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26    local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27    local Int2 = targetUser:GetProperty("Int")
28    local IntPer2 = targetUser:GetProperty("IntPer")
29    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
30    local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
31    local Str = srcUser:GetProperty("Str")
32    local Dex = srcUser:GetProperty("Dex")
33    local Luk = srcUser:GetProperty("Luk")
34    local Atk = srcUser:GetProperty("Atk")
35    local AtkPer = srcUser:GetProperty("AtkPer")
36    local DamIncrease = srcUser:GetProperty("DamIncrease")
37    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
38    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
39    if 1 <= IgnoreDef then
40      IgnoreDef = 1
41    end
42    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
43    if 1 <= IgnoreMDef then
44      IgnoreMDef = 1
45    end
46    local raceparam = 1
47    local srcRace = srcUser.race
48    local targetRace = targetUser.race
49    if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
50      targetRace = 3
51    end
52    if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
53      srcRace = 3
54    end
55    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
56    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
57      targetRace = 2
58    end
59    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
60    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
61      srcRace = 2
62    end
63    if nil == CommonFun.RaceProps[targetRace] then
64      return 0
65    end
66    if nil == CommonFun.RaceProps[srcRace] then
67      return 0
68    end
69    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
70    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
71    local raceRedThrough = srcUser:GetProperty(CommonFun.RaceProps[srcRace][3])
72    local raceIncResistance = targetUser:GetProperty(CommonFun.RaceProps[targetRace][4])
73    if nil == raceRedThrough then
74      raceRedThrough = 0
75    end
76    if nil == raceIncResistance then
77      raceIncResistance = 0
78    end
79    if 0 <= raceInc then
80      raceInc = raceInc * math.max(1 - raceIncResistance, 0)
81    end
82    if 0 <= raceRed then
83      raceRed = raceRed * math.max(1 - raceRedThrough, 0)
84    end
85    local raceparam = 1 + raceInc - raceRed
86    if raceparam <= 0.1 then
87      raceparam = 0.1
88    end
89    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
90    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
91    if MAtkFinal <= AtkFinal then
92      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
93      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
94    else
95      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
96      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
97    end
98  end
99  local AttrFunction = srcUser:GetProperty("AttrFunction")
100  local bitfunc = CommonFun.getBits(AttrFunction)
101  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
102    A = 0
103  end
104  if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
105    A = 0
106  end
107  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
108    A = 0
109  end
110  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
111    A = -1
112  end
113  if targetUser:DamageAlways1() then
114    A = -1
115  end
116  return A
117end
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