Fire strike

Fire strike

Lv 1AttackPhysical

Heinrich spends his remaining HP to land a deadly attack on the enemy, dealing P.ATK*(remaining HP/50000+2500%) as P.DMG. Uses up all [Charge] stacks, each stack increasing DMG by 10%. After casting this skill, loses 80% of current HP. If the skill kills the target, restores the amount of HP the target had before hit for Heinrich. The cooldown is fixed. [Disaster Fire Strike] ignores the target's DMG reflection, DMG negation, flee, and death negation.

CD: 8 sec
Range: 4

Formula

1function CommonFun.calcDamage_68501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local Vit = srcUser:GetProperty("Vit")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local IgnoreDef = 0
10  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12  if targetUser.boss or targetUser.mini then
13    IgnoreDef = IgnoreDef1
14  else
15    IgnoreDef = IgnoreDef1 + IgnoreDef2
16  end
17  if 1 <= IgnoreDef then
18    IgnoreDef = 1
19  end
20  local Refine = srcUser:GetProperty("Refine")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27  local Hp2 = targetUser:GetProperty("Hp")
28  local MaxHp2 = targetUser:GetProperty("MaxHp")
29  local damChangePer = damageParam.damChangePer
30  local AttrEffect = srcUser:GetProperty("AttrEffect")
31  local bits = CommonFun.getBits(AttrEffect)
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45  local MaxSp = targetUser:GetProperty("MaxSp")
46  if skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON then
47    AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + MaxSp) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
48  end
49  if skillID == 2731_ARCHBISHOP:WHITE_STAR_WIND or skillID == 2732_ARCHBISHOP:WHITE_STAR_FLOWER or skillID == 2733_ARCHBISHOP:WHITE_STAR_SNOW or skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON or skillID == 2746_SAINT:COUNTER_ATTACK then
50    local skilllv_bd = srcUser:GetLernedSkillLevel(2745_SAINT:STARLIGHT)
51    if 0 < skilllv_bd then
52      damChangePer = (damChangePer + skilllv_bd * 0.2) * (1 + Vit / 600)
53    end
54  end
55  local Num = srcUser:GetBuffLayer(137710_GATHER_MOMENTUM_:MAX_STACK_10)
56  if skillID == 2740_SAINT:MOONLIGHT_DANCE then
57    local GemValue = srcUser:GetGemValue(208121_IN_THE_GLIMPSE_STATE_THE_DAMAGE_OF_MOON_DANCE_IS_INCREASED_BY_PERCENTAGE)
58    damChangePer = damChangePer * (1 + Num * 0.1)
59    if srcUser:HasBuffID(137700_PHANTOM_OF_POWER_:MAX_STACK_0) then
60      damChangePer = damChangePer * (1 + GemValue / 100000)
61    end
62  end
63  local Hp = srcUser:GetProperty("Hp")
64  local MaxHp = srcUser:GetProperty("MaxHp")
65  if skillID == 2741_SAINT:FIRE_STRIKE then
66    local mapid, maptype = srcUser:GetMapInfo()
67    local pvpRatio = 1
68    if maptype == PVP_MAPS then
69      pvpRatio = 0.25
70    end
71    damChangePer = (damChangePer + Hp * pvpRatio / 50000) * (1 + Num * 0.1)
72  end
73  local tx_lv = srcUser:GetLernedSkillLevel(2730_ARCHBISHOP:WHITE_STAR)
74  local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
75  local NormalEnd = 1 + NormalAtkDam
76  if 7 <= tx_lv then
77    damChangePer = damChangePer * NormalEnd
78  end
79  if srcUser:HasBuffID(137720_NOBLE_BLOODLINE_:MAX_STACK_0) then
80    local xm_lv = srcUser:GetLernedSkillLevel(2737_SAINT:UNYIELDING)
81    if 0.6 <= Hp / MaxHp then
82      damChangePer = damChangePer * (1 + 0.05 * xm_lv)
83    end
84  end
85  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
86  local CriDamPer = srcUser:GetProperty("CriDamPer")
87  local CriDefPer2 = targetUser:GetProperty("CriDefPer")
88  local fushou = srcUser:GetEquipTypeByPos(1)
89  local wuqi = srcUser:GetEquipTypeByPos(7)
90  local WeaponNum = 0
91  if fushou == 180 or fushou == 250 then
92    WeaponNum = WeaponNum + 1
93  end
94  if wuqi == 180 or wuqi == 250 then
95    WeaponNum = WeaponNum + 1
96  end
97  local Rate = (7 + 4 * tx_lv) * WeaponNum
98  if 4 <= tx_lv then
99    Rate = (7 + 4 * tx_lv) * WeaponNum + Num * 3
100  end
101  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
102    A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
103    return math.max(A * (1.5 + CriDamPer - CriDefPer2), 1), CommonFun.DamageType.Crit
104  end
105  if A <= 1 then
106    return 1
107  end
108  return A
109end
Preserved HTML snapshot from ROM Handbook