
Fire strike
Lv 1AttackPhysical
Heinrich spends his remaining HP to land a deadly attack on the enemy, dealing P.ATK*(remaining HP/50000+2500%) as P.DMG. Uses up all [Charge] stacks, each stack increasing DMG by 10%. After casting this skill, loses 80% of current HP. If the skill kills the target, restores the amount of HP the target had before hit for Heinrich. The cooldown is fixed. [Disaster Fire Strike] ignores the target's DMG reflection, DMG negation, flee, and death negation.
CD: 8 sec
Range: 4
Formula
1function CommonFun.calcDamage_68501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local Vit = srcUser:GetProperty("Vit")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local DamIncrease = srcUser:GetProperty("DamIncrease")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local Hp2 = targetUser:GetProperty("Hp")
28 local MaxHp2 = targetUser:GetProperty("MaxHp")
29 local damChangePer = damageParam.damChangePer
30 local AttrEffect = srcUser:GetProperty("AttrEffect")
31 local bits = CommonFun.getBits(AttrEffect)
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45 local MaxSp = targetUser:GetProperty("MaxSp")
46 if skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON then
47 AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + MaxSp) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
48 end
49 if skillID == 2731_ARCHBISHOP:WHITE_STAR_WIND or skillID == 2732_ARCHBISHOP:WHITE_STAR_FLOWER or skillID == 2733_ARCHBISHOP:WHITE_STAR_SNOW or skillID == 2734_SAINT:WHITE_STAR_MOON_SAINT:WHITE_STAR_MOON or skillID == 2746_SAINT:COUNTER_ATTACK then
50 local skilllv_bd = srcUser:GetLernedSkillLevel(2745_SAINT:STARLIGHT)
51 if 0 < skilllv_bd then
52 damChangePer = (damChangePer + skilllv_bd * 0.2) * (1 + Vit / 600)
53 end
54 end
55 local Num = srcUser:GetBuffLayer(137710_GATHER_MOMENTUM_:MAX_STACK_10)
56 if skillID == 2740_SAINT:MOONLIGHT_DANCE then
57 local GemValue = srcUser:GetGemValue(208121_IN_THE_GLIMPSE_STATE_THE_DAMAGE_OF_MOON_DANCE_IS_INCREASED_BY_PERCENTAGE)
58 damChangePer = damChangePer * (1 + Num * 0.1)
59 if srcUser:HasBuffID(137700_PHANTOM_OF_POWER_:MAX_STACK_0) then
60 damChangePer = damChangePer * (1 + GemValue / 100000)
61 end
62 end
63 local Hp = srcUser:GetProperty("Hp")
64 local MaxHp = srcUser:GetProperty("MaxHp")
65 if skillID == 2741_SAINT:FIRE_STRIKE then
66 local mapid, maptype = srcUser:GetMapInfo()
67 local pvpRatio = 1
68 if maptype == PVP_MAPS then
69 pvpRatio = 0.25
70 end
71 damChangePer = (damChangePer + Hp * pvpRatio / 50000) * (1 + Num * 0.1)
72 end
73 local tx_lv = srcUser:GetLernedSkillLevel(2730_ARCHBISHOP:WHITE_STAR)
74 local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
75 local NormalEnd = 1 + NormalAtkDam
76 if 7 <= tx_lv then
77 damChangePer = damChangePer * NormalEnd
78 end
79 if srcUser:HasBuffID(137720_NOBLE_BLOODLINE_:MAX_STACK_0) then
80 local xm_lv = srcUser:GetLernedSkillLevel(2737_SAINT:UNYIELDING)
81 if 0.6 <= Hp / MaxHp then
82 damChangePer = damChangePer * (1 + 0.05 * xm_lv)
83 end
84 end
85 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
86 local CriDamPer = srcUser:GetProperty("CriDamPer")
87 local CriDefPer2 = targetUser:GetProperty("CriDefPer")
88 local fushou = srcUser:GetEquipTypeByPos(1)
89 local wuqi = srcUser:GetEquipTypeByPos(7)
90 local WeaponNum = 0
91 if fushou == 180 or fushou == 250 then
92 WeaponNum = WeaponNum + 1
93 end
94 if wuqi == 180 or wuqi == 250 then
95 WeaponNum = WeaponNum + 1
96 end
97 local Rate = (7 + 4 * tx_lv) * WeaponNum
98 if 4 <= tx_lv then
99 Rate = (7 + 4 * tx_lv) * WeaponNum + Num * 3
100 end
101 if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
102 A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
103 return math.max(A * (1.5 + CriDamPer - CriDefPer2), 1), CommonFun.DamageType.Crit
104 end
105 if A <= 1 then
106 return 1
107 end
108 return A
109endPreserved HTML snapshot from ROM Handbook
