
Flame Dragon Blast
Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Aesir Effects
Skill Levels
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1950%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1840%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1730%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1620%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1510%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1400%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1290%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1180%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1070%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Formula
1function CommonFun.calcDamage_16103(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local Weapon = srcUser:GetEquipedID(7_WEAPON)
28 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41 local sizeCorrection = 1
42 if nil ~= CommonFun.Shape then
43 if CommonFun.Shape.S == targetUser.shape then
44 sizeCorrection = 1.5
45 elseif CommonFun.Shape.M == targetUser.shape then
46 sizeCorrection = 1
47 elseif CommonFun.Shape.L == targetUser.shape then
48 sizeCorrection = 0.75
49 end
50 end
51 if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004784_DRAGON_KING_SWORD_1_TIER_5_:MAX_STACK_0) then
52 sizeCorrection = sizeCorrection + 0.25
53 end
54 local huimie = 1
55 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
56 if srcUser:HasBuffID(90000647_DOOM_AXE_1_TIER_8_:MAX_STACK_0) then
57 if RefineLv7 < 15 then
58 huimie = RefineLv7 * 0.01 + 1 + 0.05
59 elseif 15 <= RefineLv7 then
60 huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
61 end
62 end
63 if srcUser:HasBuffID(90002657_WARRIOR_S_SWORD_1_TIER_8_:MAX_STACK_0) then
64 huimie = RefineLv7 * 0.01 + 1 + 0.15
65 end
66 if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
67 if RefineLv7 < 15 then
68 huimie = RefineLv7 * 0.01 + 1 + 0.05
69 elseif 15 <= RefineLv7 then
70 huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
71 end
72 end
73 if srcUser:HasBuffID(43480_KING_S_SWORD_1_:MAX_STACK_0) then
74 huimie = RefineLv7 * 0.02 + 1 + 0.15
75 end
76 local Num = srcUser:GetRunePoint(213015_AESIR_FLAME_DRAGON_BLAST_DMG_10)
77 local RuneDamage = 1 + Num * 0.1
78 local Card = 1
79 if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
80 if 10 <= RefineLv7 then
81 Card = Card + 0.1
82 else
83 Card = Card + 0.05
84 end
85 end
86 local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
87 local GemDam = 1 + GemValue / 100000
88 local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
89 Num_dy = Num_dy + 1
90 local recursion = 1
91 local skilllv_dg = srcUser:GetLernedSkillLevel(1825_HUNTER:RECURSION)
92 local skilllv_dg2 = srcUser:GetLernedSkillLevel(1829_HUNTER:RECURSION_ENERGY)
93 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
94 if srcUser:HasBuffID(184081_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1812_HUNTER:FLAME_DRAGON_BLAST then
95 recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
96 end
97 if skillID == 1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD then
98 local skilllv_jn = srcUser:GetLernedSkillLevel(1812_HUNTER:FLAME_DRAGON_BLAST)
99 local skilllv_gz = srcUser:GetLernedSkillLevel(1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD)
100 Num_dy = 1
101 damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.06 + 0.6)
102 if srcUser:HasBuffID(184082_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
103 recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
104 end
105 end
106 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
107 if A <= 1 then
108 return 1
109 end
110 return A
111end