Flame Dragon Blast

Flame Dragon Blast

Lv 10AttackPhysical

Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Range: 7.5
Cast: 3

Aesir Effects

• Flame Dragon Blast - Enhance [Flame Dragon Blast] DMG +10%
• Flame Dragon Blast - Destroy [Flame Dragon Blast] reduces enemy's DEF by 10% for 5 sec.

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1950%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1840%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1730%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1620%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1510%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1400%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1290%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1180%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 7.5
Cast Time: 3

• Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1070%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.

Formula

1function CommonFun.calcDamage_16103(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local Weapon = srcUser:GetEquipedID(7_WEAPON)
28  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local sizeCorrection = 1
42  if nil ~= CommonFun.Shape then
43    if CommonFun.Shape.S == targetUser.shape then
44      sizeCorrection = 1.5
45    elseif CommonFun.Shape.M == targetUser.shape then
46      sizeCorrection = 1
47    elseif CommonFun.Shape.L == targetUser.shape then
48      sizeCorrection = 0.75
49    end
50  end
51  if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004784_DRAGON_KING_SWORD_1_TIER_5_:MAX_STACK_0) then
52    sizeCorrection = sizeCorrection + 0.25
53  end
54  local huimie = 1
55  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
56  if srcUser:HasBuffID(90000647_DOOM_AXE_1_TIER_8_:MAX_STACK_0) then
57    if RefineLv7 < 15 then
58      huimie = RefineLv7 * 0.01 + 1 + 0.05
59    elseif 15 <= RefineLv7 then
60      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
61    end
62  end
63  if srcUser:HasBuffID(90002657_WARRIOR_S_SWORD_1_TIER_8_:MAX_STACK_0) then
64    huimie = RefineLv7 * 0.01 + 1 + 0.15
65  end
66  if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
67    if RefineLv7 < 15 then
68      huimie = RefineLv7 * 0.01 + 1 + 0.05
69    elseif 15 <= RefineLv7 then
70      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
71    end
72  end
73  if srcUser:HasBuffID(43480_KING_S_SWORD_1_:MAX_STACK_0) then
74    huimie = RefineLv7 * 0.02 + 1 + 0.15
75  end
76  local Num = srcUser:GetRunePoint(213015_AESIR_FLAME_DRAGON_BLAST_DMG_10)
77  local RuneDamage = 1 + Num * 0.1
78  local Card = 1
79  if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
80    if 10 <= RefineLv7 then
81      Card = Card + 0.1
82    else
83      Card = Card + 0.05
84    end
85  end
86  local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
87  local GemDam = 1 + GemValue / 100000
88  local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
89  Num_dy = Num_dy + 1
90  local recursion = 1
91  local skilllv_dg = srcUser:GetLernedSkillLevel(1825_HUNTER:RECURSION)
92  local skilllv_dg2 = srcUser:GetLernedSkillLevel(1829_HUNTER:RECURSION_ENERGY)
93  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
94  if srcUser:HasBuffID(184081_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1812_HUNTER:FLAME_DRAGON_BLAST then
95    recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
96  end
97  if skillID == 1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD then
98    local skilllv_jn = srcUser:GetLernedSkillLevel(1812_HUNTER:FLAME_DRAGON_BLAST)
99    local skilllv_gz = srcUser:GetLernedSkillLevel(1820_HUNTER:PHOENIX_DRAGON_GLACIER_SWORD)
100    Num_dy = 1
101    damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.06 + 0.6)
102    if srcUser:HasBuffID(184082_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
103      recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
104    end
105  end
106  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
107  if A <= 1 then
108    return 1
109  end
110  return A
111end
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