
Flash Kick
Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *2150% to up to 6 enemies, while reducing the enemy's 50% hit and critical strike, lasting for 5 seconds.
Aesir Effects
Skill Levels
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *2000% to up to 6 enemies, while reducing the enemy's 45% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1850% to up to 6 enemies, while reducing the enemy's 40% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1700% to up to 6 enemies, while reducing the enemy's 35% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1550% to up to 6 enemies, while reducing the enemy's 30% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1400% to up to 6 enemies, while reducing the enemy's 25% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1250% to up to 6 enemies, while reducing the enemy's 20% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *1100% to up to 6 enemies, while reducing the enemy's 15% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *950% to up to 6 enemies, while reducing the enemy's 10% hit and critical strike, lasting for 5 seconds.
• Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *800% to up to 6 enemies, while reducing the enemy's 5% hit and critical strike, lasting for 5 seconds.
Formula
1function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local Int = srcUser:GetProperty("Int")
7 local Agi = srcUser:GetProperty("Agi")
8 local AtkPer = srcUser:GetProperty("AtkPer")
9 local NormalAtk = srcUser:GetProperty("NormalAtk")
10 NormalAtk = NormalAtk + 5 * Str
11 local DamIncrease = srcUser:GetProperty("DamIncrease")
12 local IgnoreDef = 0
13 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
14 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
15 if targetUser.boss or targetUser.mini then
16 IgnoreDef = IgnoreDef1
17 else
18 IgnoreDef = IgnoreDef1 + IgnoreDef2
19 end
20 if 1 <= IgnoreDef then
21 IgnoreDef = 1
22 end
23 local Refine = srcUser:GetProperty("Refine")
24 local StateEffect = targetUser:GetProperty("StateEffect")
25 local bits = CommonFun.getBits(StateEffect)
26 local Def2 = targetUser:GetProperty("Def")
27 local DefPer2 = targetUser:GetProperty("DefPer")
28 local Vit2 = targetUser:GetProperty("Vit")
29 local VitPer2 = targetUser:GetProperty("VitPer")
30 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
31 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32 local damChangePer = damageParam.damChangePer
33 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
35 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
36 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
37 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
38 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
39 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
40 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
41 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
42 local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
43 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
44 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
45 local MoveSpd = srcUser:GetProperty("MoveSpd")
46 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
47 if skillID == 2447_PRIEST:STAR_FALLING or skillID == 2448_PRIEST:STAR_FALLING then
48 local skilllv = srcUser:GetLernedSkillLevel(2445_PRIEST:UNIVERSE_STARSHARD)
49 local Value = srcUser:GetGemValue(193071_THE_DAMAGE_OF_UNIVERSE_STARSHARD_S_FALLING_STARS_PERCENTAGE)
50 damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
51 end
52 local Value_Agi = srcUser:GetGemValue(193031_FOR_EVERY_10_POINTS_OF_AGI_OF_THE_CHARACTER_THE_DAMAGE_OF_KICK_SKILLS_PERCENTAGE)
53 local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
54 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
55 local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
56 if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
57 A = A * (1 + skilllv_rh * 0.06)
58 end
59 if skillID == 2408_PRIEST:FLYING_KICK then
60 local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
61 local Num = srcUser:GetRunePoint(193004_AESIR_FLYING_KICK_S_DMG_5)
62 local Value = srcUser:GetGemValue(193141_FLYING_KICK_DMG_PERCENTAGE)
63 A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
64 end
65 if skillID == 2410_PRIEST:ROUNDHOUSE_KICK then
66 local Num = srcUser:GetRunePoint(193008_AESIR_WHEN_THE_CHARACTER_S_MOVE_SPD_IS_HIGHER_THAN_150_ROUNDHOUSE_KICK_DMG_7)
67 local Value = srcUser:GetGemValue(193111_ROUNDHOUSE_KICK_DMG_PERCENTAGE)
68 A = A * (1 + Value / 100000) * Agi_Dam
69 if 1.5 <= MoveSpd then
70 A = A * (1 + Num * 0.07)
71 end
72 end
73 if skillID == 2412_PRIEST:SMASH_KICK then
74 local Num = srcUser:GetRunePoint(193010_AESIR_WHEN_INFLICTS_SMASH_KICK_ON_STUNNED_ENEMIES_THE_DAMAGE_IS_INCREASED_BY_7)
75 A = A * Agi_Dam
76 if bits[CommonFun.StateEffect.Dizzy] == 1 then
77 A = A * (1 + Num * 0.07)
78 end
79 end
80 if skillID == 2430_PRIEST:FLASH_KICK then
81 local index = params.hitedIndex
82 local Num = srcUser:GetRunePoint(193029_AESIR_FLASH_KICK_FOR_EACH_JUMP_DMG_3)
83 local RuneDamage = Num * 0.03 + 1
84 local JumpRatio = math.pow(RuneDamage, index)
85 A = A * JumpRatio * Agi_Dam
86 end
87 if skillID == 2428_PRIEST:NOVA_EXPLOSION then
88 local Num = srcUser:GetRunePoint(193032_AESIR_NOVA_EXPLOSION_S_DMG_5)
89 A = A * (1 + Num * 0.05) * Agi_Dam
90 end
91 if A <= 1 then
92 return 1
93 end
94 return A
95end