Fragment Grenade

Fragment Grenade

Lv 10AttackMagic

Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.

CD: 1.5 sec
Range: 7

Aesir Effects

• Fragment Grenade - Strengthen [Fragment Grenade] DMG +5%
• Fragment Grenade - Specialize Fragment Grenade skill CD reduced by 0.1s.

Skill Levels

Lvl: 9
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 10
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *47) *580% to enemies in a 3m radius.

Lvl: 8
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 9
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *44) *560% to enemies in a 3m radius.

Lvl: 7
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 9
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *41) *540% to enemies in a 3m radius.

Lvl: 6
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 8
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *38) *520% to enemies in a 3m radius.

Lvl: 5
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 8
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *35) *500% to enemies in a 3m radius.

Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 7
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *32) *480% to enemies in a 3m radius.

Lvl: 3
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 7
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *29) *460% to enemies in a 3m radius.

Lvl: 2
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 6
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *26) *440% to enemies in a 3m radius.

Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 6
Range: 7

• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *23) *420% to enemies in a 3m radius.

Formula

1function CommonFun.calcDamage_17304(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local MRefine = srcUser:GetProperty("MRefine")
13  local RangeDam = srcUser:GetProperty("RangeDam")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local MDef2 = targetUser:GetProperty("MDef")
22  local MDefPer2 = targetUser:GetProperty("MDefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local grenade = 0
31  local Rune = 1
32  local Num1 = srcUser:GetRunePoint(173012_AESIR_FRAGMENT_GRENADE_DMG_5)
33  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
34  if skillID == 2207_STELLAR_HUNTER:FRAGMENT_GRENADE then
35    local skilllv = srcUser:GetLernedSkillLevel(2207_STELLAR_HUNTER:FRAGMENT_GRENADE)
36    grenade = Dex * (20 + skilllv * 3)
37    local GemValue = srcUser:GetGemValue(173121_FRAGMENT_GRENADE_DMG_PERCENTAGE)
38    local GemDam = 1 + GemValue / 100000
39    Rune = (1 + Num1 * 0.05) * GemDam
40  end
41  local BaseMAtk = Int + math.floor(Int * Int / 100)
42  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + grenade) * raceparam * bossparam * bossparam2
43  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
44  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * Rune
45  if A <= 1 then
46    return 1
47  end
48  return A
49end
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