
Fragment Grenade
Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.
Aesir Effects
Skill Levels
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *47) *580% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *44) *560% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *41) *540% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *38) *520% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *35) *500% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *32) *480% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *29) *460% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *26) *440% to enemies in a 3m radius.
• Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *23) *420% to enemies in a 3m radius.
Formula
1function CommonFun.calcDamage_17304(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Dex = srcUser:GetProperty("Dex")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local RangeDam = srcUser:GetProperty("RangeDam")
14 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15 local targetDefElement = targetUser:GetProperty("DefAttr")
16 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21 local MDef2 = targetUser:GetProperty("MDef")
22 local MDefPer2 = targetUser:GetProperty("MDefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local Int2 = targetUser:GetProperty("Int")
26 local IntPer2 = targetUser:GetProperty("IntPer")
27 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local grenade = 0
31 local Rune = 1
32 local Num1 = srcUser:GetRunePoint(173012_AESIR_FRAGMENT_GRENADE_DMG_5)
33 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
34 if skillID == 2207_STELLAR_HUNTER:FRAGMENT_GRENADE then
35 local skilllv = srcUser:GetLernedSkillLevel(2207_STELLAR_HUNTER:FRAGMENT_GRENADE)
36 grenade = Dex * (20 + skilllv * 3)
37 local GemValue = srcUser:GetGemValue(173121_FRAGMENT_GRENADE_DMG_PERCENTAGE)
38 local GemDam = 1 + GemValue / 100000
39 Rune = (1 + Num1 * 0.05) * GemDam
40 end
41 local BaseMAtk = Int + math.floor(Int * Int / 100)
42 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + grenade) * raceparam * bossparam * bossparam2
43 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
44 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * Rune
45 if A <= 1 then
46 return 1
47 end
48 return A
49end