Ghost Wave

Ghost Wave

Lv 10AttackPhysical

Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*130% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

CD: 1.2 sec
Range: 5
Cast: 4

Skill Levels

Lvl: 9
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 48
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*127% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 8
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 46
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*124% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 7
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 44
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*121% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 6
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 42
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*118% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 5
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 40
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*115% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 4
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 38
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*112% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 3
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 36
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*109% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 2
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 34
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*106% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Lvl: 1
Attack
Physical
CD: 1.2 sec
Skill Delay: 1.2 sec
SP: 32
Range: 5
Cast Time: 4

• Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*103% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Formula

1function CommonFun.calcDamage_3105(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Str = srcUser:GetProperty("Str")
4  local Dex = srcUser:GetProperty("Dex")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local IgnoreDef = 0
10  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12  if targetUser.boss or targetUser.mini then
13    IgnoreDef = IgnoreDef1
14  else
15    IgnoreDef = IgnoreDef1 + IgnoreDef2
16  end
17  if 1 <= IgnoreDef then
18    IgnoreDef = 1
19  end
20  local Refine = srcUser:GetProperty("Refine")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27  local damChangePer = damageParam.damChangePer
28  local damChangePer1 = damageParam.damChangePer1
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
42  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
43  local Num1 = srcUser:GetRunePoint(32060_AESIR_SOUL_BREAKER_MAX_AND_MIN_RANDOM_DAMAGE_20)
44  local Num2 = srcUser:GetRunePoint(32080_AESIR_DAMAGE_DEALT_BY_SOUL_BREAKER_6_FOR_EACH_INT)
45  local RuneDamage1 = 0.2 * Num1 + 1
46  local RuneDamage2 = 6 * Num2
47  local Bracelet = srcUser:GetEquipedID(1)
48  local Weapon = srcUser:GetEquipedID(7_WEAPON)
49  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
50  local LuckKnifeRatio = 1
51  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) then
52    LuckKnifeRatio = 1.15
53  end
54  local RefineLv1 = srcUser:GetEquipedRefineLv(1)
55  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_TIER_4_:MAX_STACK_0) then
56    LuckKnifeRatio = LuckKnifeRatio + 0.02
57  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 61506 or Bracelet == 161506) and 15 <= RefineLv1 and srcUser:HasBuffID(90001863_NILE_S_BRACELET_TIER_4_:MAX_STACK_0) then
58    LuckKnifeRatio = LuckKnifeRatio + 0.06
59  end
60  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) then
61    LuckKnifeRatio = 1.15
62  end
63  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 10 <= RefineLv1 and RefineLv1 < 15 then
64    LuckKnifeRatio = LuckKnifeRatio + 0.02
65  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 15 <= RefineLv1 then
66    LuckKnifeRatio = LuckKnifeRatio + 0.06
67  end
68  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42593 or Bracelet == 142593) and 8 <= RefineLv1 then
69    LuckKnifeRatio = LuckKnifeRatio + (RefineLv1 - 8) * 0.01
70  end
71  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and RefineLv1 < 10 then
72    LuckKnifeRatio = LuckKnifeRatio + 0.1
73  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 10 <= RefineLv1 and RefineLv1 < 15 then
74    LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04
75  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Bracelet == 42624 or Bracelet == 142624 or Bracelet == 42625 or Bracelet == 142625 or Bracelet == 42626 or Bracelet == 142626) and 15 <= RefineLv1 then
76    LuckKnifeRatio = LuckKnifeRatio + 0.1 + 0.04 + 0.04
77  end
78  local RefineLv4 = srcUser:GetEquipedRefineLv(4)
79  local Weapon4 = srcUser:GetEquipedID(4)
80  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and RefineLv4 < 12 then
81    LuckKnifeRatio = LuckKnifeRatio + 0.02
82  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 12 <= RefineLv4 and RefineLv4 < 15 then
83    LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02
84  elseif 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Weapon4 == 43619 or Weapon4 == 143619 or Weapon4 == 43620 or Weapon4 == 143620 or Weapon4 == 43621 or Weapon4 == 143621) and 15 <= RefineLv4 then
85    LuckKnifeRatio = LuckKnifeRatio + 0.02 + 0.02 + 0.02
86  end
87  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
88  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
89  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
90  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
91  local order1 = srcUser:getEquipLv(5)
92  local order2 = srcUser:getEquipLv(6)
93  local a = 0
94  local b = 0
95  local c = 0
96  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44010_DOGTOOTH_GLOVES or Ring1 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv5 and 4 <= order1 then
97    a = 0.04
98  end
99  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44010_DOGTOOTH_GLOVES or Ring2 == 144010_DOGTOOTH_GLOVES_1) and 12 <= RefineLv6 and 4 <= order2 then
100    b = 0.04
101  end
102  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring1 == 44052_DOG_SERVANT_DOG_SERVANT or Ring1 == 44052_DOG_SERVANT_DOG_SERVANT) and 12 <= RefineLv5 then
103    a = 0.04
104  end
105  if 15 <= RefineLv and (Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2) and (Ring2 == 44052_DOG_SERVANT or Ring2 == 144052_DOG_SERVANT_1) and 12 <= RefineLv6 then
106    b = 0.04
107  end
108  LuckKnifeRatio = LuckKnifeRatio + a + b
109  local StateEffect = targetUser:GetProperty("StateEffect")
110  local bits = CommonFun.getBits(StateEffect)
111  local skilllv_1 = srcUser:GetLernedSkillLevel(1108_ARCANE_MASTER:MIND_INTIMIDATE)
112  local Fear = 1
113  local WeaponType = srcUser:GetEquipedWeaponType()
114  if 10 < skilllv_1 and WeaponType == 250 then
115    Fear = Fear + (skilllv_1 - 10) * 0.03
116  end
117  if bits[CommonFun.StateEffect.Fear] == 1 and 1 <= skilllv_1 then
118    Fear = Fear + math.min(skilllv_1, 10) * 0.03
119  end
120  local xlGem = srcUser:GetGemValue(31062_SOUL_BREAKER_DMG_PERCENTAGE)
121  local shehun = 1
122  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
123  if skillID == 3906_DIVINE_AVENGER:GHOST_WAVE then
124    local skilllv_xl = srcUser:GetLernedSkillLevel(188_KNIGHT:SOUL_BREAKER)
125    local skilllv_shb = srcUser:GetLernedSkillLevel(3906_DIVINE_AVENGER:GHOST_WAVE)
126    damChangePer = 1.2 + 0.6 * skilllv_xl
127    damChangePer1 = math.min(skilllv_xl, 10)
128    local Num = srcUser:GetBuffLayer(130503_PHANTOM_:MAX_STACK_0)
129    local DamGem = srcUser:GetGemValue(31161_EACH_SOUL_INCREASES_SPELL_WAVE_S_DMG_BY_PERCENTAGE)
130    shehun = (1 + skilllv_shb * 0.03) * (1 + DamGem / 100000 * Num)
131  end
132  if Int <= 0 then
133    Int = 1
134  end
135  local rand_a = math.floor(Int * 5 * RuneDamage1)
136  local rand_b = math.floor(Int * 50 * RuneDamage1)
137  local Fifth = math.random(rand_a, rand_b)
138  if srcUser:HasBuffID(90004844_12997_:MAX_STACK_0) then
139    Fifth = rand_b
140  end
141  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + Int * (5 * damChangePer1 + 20 + RuneDamage2) + Fifth - Vit2 * (1 + VitPer2)) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * LuckKnifeRatio * Fear * (1 + xlGem / 100000) * shehun
142  if A <= 1 then
143    return 1
144  end
145  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
146    return A * 1.5
147  end
148  local Weapon = srcUser:GetEquipedID(7_WEAPON)
149  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
150  local xinling = 0
151  if srcUser:HasBuffID(90001973_FORTUNE_SWORD_TIER_4_:MAX_STACK_0) and 10 <= RefineLv7 then
152    xinling = xinling + 0.2
153  end
154  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_TIER_8_:MAX_STACK_0) then
155    xinling = xinling + 0.05
156  end
157  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_TIER_8_:MAX_STACK_0) and 5 <= RefineLv7 then
158    xinling = xinling + 0.05
159  end
160  if srcUser:HasBuffID(90001977_FORTUNE_KNIFE_TIER_8_:MAX_STACK_0) and 15 <= RefineLv7 then
161    xinling = xinling + 0.1
162  end
163  local Clever = 0
164  if srcUser:HasBuffID(22870_FORTUNE_SWORD_POST_INFUSION_1_:MAX_STACK_0) then
165    if RefineLv7 < 5 then
166      Clever = Clever + 0.25
167    elseif 5 <= RefineLv7 and RefineLv7 < 10 then
168      Clever = Clever + 0.25 + 0.05
169    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
170      Clever = Clever + 0.25 + 0.05 + 0.2
171    elseif 15 <= RefineLv7 then
172      Clever = Clever + 0.25 + 0.05 + 0.2 + 0.1
173    end
174  end
175  if Weapon == 40715_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1_FORTUNE_SWORD_1 or Weapon == 140715_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2_FORTUNE_SWORD_2 or Weapon == 40803_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1_FATE_BLADE_1 or Weapon == 140803_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2_FATE_BLADE_2 then
176    return A * (1.2 + xinling + Clever)
177  end
178  return A
179end
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