Grand Cross

Grand Cross

Lv 10AttackMagic

Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Range: 3
Cast: 1.5
Fixed: 1.5

Aesir Effects

• Grand Cross-Alert [Grand Cross] deals 5% less punishment damage to the caster
• Grand Cross -Quick Cast [Grand Cross] Fixed Cast Time-0.25 sec
• Grand Cross - Empower Damage of[Grand Cross] +10%

Skill Levels

Lvl: 9
Attack
Magic
Skill Delay: 1.5 sec
SP: 102
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x690% and Holy M.Dmg: M.Atk x690%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 8
Attack
Magic
Skill Delay: 1.5 sec
SP: 94
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x630% and Holy M.Dmg: M.Atk x630%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 7
Attack
Magic
Skill Delay: 1.5 sec
SP: 86
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x570% and Holy M.Dmg: M.Atk x570%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 6
Attack
Magic
Skill Delay: 1.5 sec
SP: 78
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x510% and Holy M.Dmg: M.Atk x510%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 5
Attack
Magic
Skill Delay: 1.5 sec
SP: 70
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x450% and Holy M.Dmg: M.Atk x450%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 4
Attack
Magic
Skill Delay: 1.5 sec
SP: 62
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x390% and Holy M.Dmg: M.Atk x390%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 3
Attack
Magic
Skill Delay: 1.5 sec
SP: 54
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x330% and Holy M.Dmg: M.Atk x330%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 2
Attack
Magic
Skill Delay: 1.5 sec
SP: 46
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x270% and Holy M.Dmg: M.Atk x270%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Lvl: 1
Attack
Magic
Skill Delay: 1.5 sec
SP: 38
Range: 3
Cast Time: 1.5
Fixed Cast Time: 1.5

• Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x210% and Holy M.Dmg: M.Atk x210%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Formula

1function CommonFun.calcDamage_1205(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local Luk = srcUser:GetProperty("Luk")
9  local Int = srcUser:GetProperty("Int")
10  local Vit = srcUser:GetProperty("Vit")
11  local MAtk = srcUser:GetProperty("MAtk")
12  local MAtkPer = srcUser:GetProperty("MAtkPer")
13  local IgnoreDef = 0
14  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
15  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
16  if targetUser.boss or targetUser.mini then
17    IgnoreDef = IgnoreDef1
18  else
19    IgnoreDef = IgnoreDef1 + IgnoreDef2
20  end
21  if 1 <= IgnoreDef then
22    IgnoreDef = 1
23  end
24  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
25  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
26  if 1 <= IgnoreMDef then
27    IgnoreMDef = 1
28  end
29  local Refine = srcUser:GetProperty("Refine")
30  local MRefine = srcUser:GetProperty("MRefine")
31  local Def2 = targetUser:GetProperty("Def")
32  local DefPer2 = targetUser:GetProperty("DefPer")
33  local Vit2 = targetUser:GetProperty("Vit")
34  local VitPer2 = targetUser:GetProperty("VitPer")
35  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
36  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
37  local MDef2 = targetUser:GetProperty("MDef")
38  local MDefPer2 = targetUser:GetProperty("MDefPer")
39  local Vit2 = targetUser:GetProperty("Vit")
40  local VitPer2 = targetUser:GetProperty("VitPer")
41  local Int2 = targetUser:GetProperty("Int")
42  local IntPer2 = targetUser:GetProperty("IntPer")
43  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
44  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
45  local damChangePer = damageParam.damChangePer
46  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
47  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
48  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
49  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
50  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
51  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
52  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
53  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
54  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
55  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
56  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
57  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
58  local skilllv_1 = srcUser:GetLernedSkillLevel(362_RUNE_KNIGHT:PROVIDENCE)
59  local Skilldamage = skilllv_1 * 0.3
60  local EquipDamage = 0
61  local RefineDamage = 0
62  local RefineLv = srcUser:GetEquipedRefineLv(1)
63  if srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
64    EquipDamage = 2
65    RefineDamage = 0.3 * RefineLv
66  end
67  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
68  if equipRing.id == 42583 or equipRing.id == 142583 then
69    EquipDamage = 2
70    RefineDamage = 0.3 * equipRing.refinelv
71  end
72  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
73  if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
74    EquipDamage = 2
75    RefineDamage = 0.3 * equipRingSD.refinelv * equipRingSD.quench_per / 100
76  end
77  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
78  if srcUser:HasBuffID(90000965_STAUNCH_ARMOR_TIER_6_:MAX_STACK_0) then
79    A = A * 1.1
80  end
81  if srcUser:HasBuffID(90000969_STAUNCH_ARMOR_TIER_10_:MAX_STACK_0) then
82    A = A * 1.2 / 1.1
83  end
84  local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
85  if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
86    A = A * 1.2
87  end
88  local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
89  if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
90    A = A * (1 + 0.2 * equipRingSDarmour.quench_per / 100)
91  end
92  if A <= 1 then
93    A = 1
94  end
95  local srcAtkElement = 6
96  local targetDefElement = targetUser:GetProperty("DefAttr")
97  local BaseMAtk = Int + math.floor(Int * Int / 100)
98  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
99  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
100  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
101  if B <= 1 then
102    B = 1
103  end
104  local Num1 = srcUser:GetRunePoint(70140_AESIR_DAMAGE_OF_GRAND_CROSS_10)
105  local RuneDamage = 1 + 0.1 * Num1
106  local GemValue = srcUser:GetGemValue(72082_GRAND_CROSS_DMG_PERCENTAGE)
107  local GemDam = 1 + GemValue / 100000
108  local C = (A + B) * RuneDamage * GemDam
109  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
110    C = (A + B) * RuneDamage * 1.5 * GemDam
111  end
112  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(40400_SHIELD_OF_NAGA_:MAX_STACK_0) then
113    C = (A + B) * RuneDamage * 1.5 * GemDam
114  end
115  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
116    C = (A + B) * RuneDamage * 1.5 * GemDam
117  end
118  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
119    C = (A + B) * RuneDamage * 1.5 * GemDam
120  end
121  if equipRingSD.id ~= 0 then
122    if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
123      C = (A + B) * RuneDamage * 1.5 * GemDam
124    end
125    if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
126      C = (A + B) * RuneDamage * 1.5 * GemDam
127    end
128  end
129  return C
130end
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