Grimtooth

Grimtooth

Lv 10AttackPhysical

Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.

Range: 6

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 13
Range: 6

• Attacks an enemy with spikes, dealing (Atk230%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 70% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 12
Range: 6

• Attacks an enemy with spikes, dealing (Atk220%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 65% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 11
Range: 6

• Attacks an enemy with spikes, dealing (Atk210%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 60% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 10
Range: 6

• Attacks an enemy with spikes, dealing (Atk200%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 55% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 9
Range: 6

• Attacks an enemy with spikes, dealing (Atk190%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 50% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 8
Range: 6

• Attacks an enemy with spikes, dealing (Atk180%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 45% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 7
Range: 6

• Attacks an enemy with spikes, dealing (Atk170%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 40% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 6
Range: 6

• Attacks an enemy with spikes, dealing (Atk160%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 35% chance to remain hiding while casting. Katar type weapons are required.

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 5
Range: 6

• Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required.

Formula

1function CommonFun.calcDamage_3201(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = srcUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
23  local bits2 = CommonFun.getBits(AttrEffect2)
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local damChangePer = damageParam.damChangePer
31  local damChangePer1 = damageParam.damChangePer1
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
44  local BaseLvDamage = 0
45  local IBaseLv = srcUser.BaseLv
46  if srcUser:HasBuffID(42170_GALO_KATAR_:MAX_STACK_0) then
47    BaseLvDamage = IBaseLv * 20
48  end
49  local Num1 = srcUser:GetRunePoint(32026_AESIR_GRIMTOOTH_DMG_10)
50  local Num2 = srcUser:GetRunePoint(32027_AESIR_GRIMTOOTH_DMG_5)
51  local Num3 = srcUser:GetRunePoint(32028)
52  local Num4 = srcUser:GetRunePoint(32029)
53  local Num5 = srcUser:GetRunePoint(32030)
54  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
55  local Num6 = srcUser:GetRunePoint(32019_AESIR_GRIMTOOTH_HAS_A_5_TO_DEAL_CRITICAL_DAMAGE_DMG_20)
56  local Num7 = srcUser:GetRunePoint(32020)
57  local Num8 = srcUser:GetRunePoint(32021_AESIR_GRIMTOOTH_HAS_A_5_TO_DEAL_CRITICAL_DAMAGE_DMG_40)
58  local Num9 = srcUser:GetRunePoint(32022)
59  local Num10 = srcUser:GetRunePoint(32023)
60  local RuneDamage2 = Num6 * 0.2 + Num7 * 0.2 + Num8 * 0.4 + Num9 * 0.2 + Num10 * 0.4 + 1
61  local RuneRate = (Num6 + Num7 + Num8 + Num9 + Num10) * 5
62  local DamGem = srcUser:GetGemValue(31101_GRIMTOOTH_DMG_PERCENTAGE)
63  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * (1 + DamGem / 100000) + BaseLvDamage
64  if A <= 1 then
65    return 1
66  end
67  local B = 1
68  if bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044_BLOOD_TEARS_1_TIER_5_:MAX_STACK_0) and srcUser:HasBuffID(90001047_BLOOD_TEARS_1_TIER_8_:MAX_STACK_0) then
69    B = 2
70  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and srcUser:HasBuffID(90001044_BLOOD_TEARS_1_TIER_5_:MAX_STACK_0) then
71    B = 1.8
72  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 then
73    B = 1.5
74  end
75  local C = 1
76  if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
77    C = 1.5
78  end
79  if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
80    return A * B * C * RuneDamage2, CommonFun.DamageType.Crit
81  end
82  return A * B * C
83end
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