
Heal
Restore (104* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Skill Levels
• Restore (102* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (100* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (98* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (96* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (94* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (92* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (90* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (88* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (86* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (76* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (68* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (60* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (52* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (44* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (36* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (28* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (20* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
• Restore (12* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Formula
1function CommonFun.calcDamage_5101(srcUser, targetUser, params, damageParam, logger)
2 local BaseLv = srcUser.BaseLv
3 local Int = srcUser:GetProperty("Int")
4 local HolyAtk = srcUser:GetProperty("HolyAtk")
5 local HealEncPer = srcUser:GetProperty("HealEncPer")
6 local enemy = srcUser:IsEnemy(targetUser)
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local skilllv_1 = srcUser:GetLernedSkillLevel(50034_:FIRST_AID_II)
9 local skilllv_2 = srcUser:GetLernedSkillLevel(50035_:FIRST_AID_III)
10 local Num1 = srcUser:GetRunePoint(51001_AESIR_HEALING_DONE_BY_HEAL_2)
11 local Num2 = srcUser:GetRunePoint(51011)
12 local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1
13 local c = 1
14 if srcUser:HasBuffID(51580_LADY_WHITE_SNAKE_CARD_:MAX_STACK_0) then
15 c = 1.1
16 end
17 local RefineLv = srcUser:GetEquipedRefineLv(1)
18 local Angel = 1
19 if srcUser:HasBuffID(40430_SACRED_MISSION_:MAX_STACK_0) then
20 Angel = 1 + RefineLv / 100
21 end
22 if srcUser:HasBuffID(90001813_SACRED_MISSION_TIER_4_:MAX_STACK_0) then
23 if 5 <= RefineLv and RefineLv < 10 then
24 Angel = Angel + 0.03
25 elseif 10 <= RefineLv then
26 Angel = Angel + 0.03 + 0.07
27 end
28 end
29 if srcUser:HasBuffID(90001816_SACRED_MISSION_TIER_7_:MAX_STACK_0) then
30 if 5 <= RefineLv and RefineLv < 10 then
31 Angel = Angel + 0.02
32 elseif 10 <= RefineLv then
33 Angel = Angel + 0.02 + 0.03
34 end
35 end
36 local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
37 if equipRing.id == 42579 or equipRing.id == 142579 then
38 if 5 > equipRing.refinelv then
39 Angel = Angel + equipRing.refinelv / 100
40 elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
41 Angel = Angel + 0.05 + equipRing.refinelv / 100
42 elseif 10 <= equipRing.refinelv then
43 Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100
44 end
45 end
46 local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
47 if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
48 if 5 > equipRingSD.refinelv then
49 Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100
50 elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
51 Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
52 elseif 10 <= equipRingSD.refinelv then
53 Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
54 end
55 end
56 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
57 local targetDefElement = targetUser:GetProperty("DefAttr")
58 local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
59 local race2 = targetUser.race
60 if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
61 race2 = 3
62 end
63 if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
64 elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
65 race2 = 2
66 end
67 local DefAttr2 = targetUser:GetProperty("DefAttr")
68 local AttrEffect = targetUser:GetProperty("AttrEffect2")
69 local bits = CommonFun.getBits(AttrEffect)
70 local damChangePer = damageParam.damChangePer
71 local damChangePer1 = damageParam.damChangePer1
72 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
73 local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel
74 local mapid, maptype = srcUser:GetMapInfo()
75 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
76 if skillID == 11_NOVICE:FIRST_AID then
77 local BaseLv = srcUser.BaseLv
78 A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk)
79 end
80 if skillID == 1224_THIEF:COLUCEO_HEAL_THIEF:COLUCEO_HEAL then
81 local skilllv_3 = srcUser:GetLernedSkillLevel(144_KNIGHT:HEAL)
82 local damChangePer = 4
83 if skilllv_3 <= 10 then
84 damChangePer = 4 + skilllv_3 * 8
85 elseif 10 < skilllv_3 then
86 damChangePer = 64 + skilllv_3 * 2
87 end
88 local MaxHp = targetUser:GetProperty("MaxHp")
89 local Hp = targetUser:GetProperty("Hp")
90 local Num = srcUser:GetRunePoint(54030_AESIR_COLUCEO_HEAL_GAINS_EXTRA_HEALING_EQUAL_TO_2_OF_TARGET_S_LOST_HP)
91 local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num
92 local GemValue = srcUser:GetGemValue(51011_COLUCEO_HEAL_S_CURE_PERCENTAGE)
93 local GemDam = 1 + GemValue / 100000
94 local PvP_ratio = 1
95 if maptype == PVP_MAPS then
96 PvP_ratio = 4
97 end
98 A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50) * damChangePer1 * PvP_ratio * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam - RuneDamage1 * (1 + BeHealEncPer2)
99 end
100 if targetUser:HasBuffID(41100050_HEALING_RECEIVED_:MAX_STACK_0) then
101 local MaxHp = targetUser:GetProperty("MaxHp")
102 local Hp = targetUser:GetProperty("Hp")
103 local Num1 = targetUser:GetBuffLayer(41100050_HEALING_RECEIVED_:MAX_STACK_0)
104 if Hp < MaxHp * (0.15 * Num1) then
105 A = A * 3
106 end
107 end
108 local RateNum = 0
109 local profressionID = srcUser:GetProfressionID()
110 if srcUser:HasBuffID(35381_47160_ANGEL_WING_FEATHER_:MAX_STACK_0) and (profressionID == 51_ACOLYTE or profressionID == 52_PRIEST or profressionID == 53_HIGH_PRIEST or profressionID == 54_ARCHBISHOP or profressionID == 55_SAINT or profressionID == 615_NIDHOGG or profressionID == 795_KAFRA) then
111 RateNum = 15
112 end
113 local HealtoDam = targetUser:GetBuffLevel(129100_CURE_BARRIER_:MAX_STACK_0)
114 local DamRatio = 1
115 if targetUser:HasBuffID(129100_CURE_BARRIER_:MAX_STACK_0) then
116 DamRatio = -0.1 * HealtoDam
117 end
118 if skillID == 1224_THIEF:COLUCEO_HEAL_THIEF:COLUCEO_HEAL and srcUser:HasBuffID(22000530_COLUCEO_HEAL_DOES_NOT_SHIFT_OR_CONVERSE_:MAX_STACK_0) then
119 DamRatio = 1
120 if 0 < A then
121 A = 0
122 end
123 end
124 local HealReduce = targetUser:GetBuffLevel(136500_10783_:MAX_STACK_0)
125 if targetUser:HasBuffID(136500_10783_:MAX_STACK_0) then
126 DamRatio = 1 - (0.2 + 0.03 * HealReduce)
127 end
128 if enemy then
129 if DefAttr2 == 9 then
130 return A / 2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * -1 * (1 + MDamIncrease)
131 else
132 return 0, 0
133 end
134 elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then
135 return -1
136 elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
137 return A * 2 * DamRatio
138 else
139 return A * DamRatio
140 end
141end