Hell Gate

Hell Gate

Lv 15AttackPhysical

Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1730% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

CD: 2 sec
Range: 7.5

Aesir Effects

• Hell Gate - Mastery [Hell Gate] gains 0.3% extra damage for every 1%% HP lost
• Hell Gate - Enhance [Hell Gate] damage + 6%

Skill Levels

Lvl: 14
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1670% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 13
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1610% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 12
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1550% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 11
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1490% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 10
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1430% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1340% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1250% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1160% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 1070% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 980% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 890% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 800% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 710% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
Range: 7.5

• Unleash an instant heavy rain-like attack on a single enemy, dealing physical damage equal to 620% of Atk. Consumes 5 Spirit Spheres and 20% of maximum MP. For every 1% Hp lost by Shura, the damage increases by 1%. If used after Fallen Empire, the damage is doubled. After usage, the enemy suffers Finger Offensive damage once per second for 3 seconds.

Formula

1function CommonFun.calcDamage_12403(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local Numxp = srcUser:GetRunePoint(124030_AESIR_HELL_GATE_GAINS_0_3_EXTRA_DAMAGE_FOR_EVERY_1_HP_LOST)
38  local MaxHp = srcUser:GetProperty("MaxHp")
39  local Hp = srcUser:GetProperty("Hp")
40  local HpPerRatio = 1 + (1 - Hp / MaxHp) * (1 + 0.3 * Numxp)
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
43  local jianding = 0
44  if srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_TIER_10_:MAX_STACK_0) then
45    jianding = 0.5
46  end
47  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
48  if equipRing.id == 42089 or equipRing.id == 142089 then
49    jianding = 0.5 + equipRing.refinelv * 0.2
50  end
51  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
52  if equipRingSD.id == 42089 or equipRingSD.id == 142089 then
53    jianding = (0.5 + equipRingSD.refinelv * 0.2) * equipRingSD.quench_per / 100
54  end
55  local Ring7 = srcUser:GetEquipedID(7_WEAPON)
56  if Ring7 == 62515 or Ring7 == 162515 then
57    jianding = jianding + 1
58  end
59  if Ring7 == 62541 or Ring7 == 162541 then
60    jianding = jianding + 1
61  end
62  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
63  local bawang = 1
64  if (Ring7 == 62515 or Ring7 == 162515) and 0 < RefineLv7 then
65    bawang = (RefineLv7 - 0) * 0.01 + 1
66  end
67  if (Ring7 == 62541 or Ring7 == 162541) and 0 < RefineLv7 then
68    bawang = (RefineLv7 - 0) * 0.01 + 1
69  end
70  if (Ring7 == 62541 or Ring7 == 162541 or Ring7 == 62515 or Ring7 == 162515) and (srcUser:HasBuffID(90000939_STAUNCH_CLOTHES_TIER_10_:MAX_STACK_0) or srcUser:HasBuffID(42450_THE_CHOSEN_S_GOWN_:MAX_STACK_0) or srcUser:HasBuffLayer(42450, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001943_STAUNCH_RING_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42970_RING_OF_LOYALTY_:MAX_STACK_0) or srcUser:HasBuffLayer(42970, EBUFFERLAYER_SHADOW)) then
71    bawang = bawang + 0.05
72  end
73  local dabawang = 0
74  if Ring7 == 62515 or Ring7 == 162515 then
75    if 5 <= RefineLv7 and RefineLv7 < 10 then
76      dabawang = 0.05
77    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
78      dabawang = 0.1
79    elseif 15 <= RefineLv7 then
80      dabawang = 0.2
81    end
82  end
83  if Ring7 == 62541 or Ring7 == 162541 then
84    if 5 <= RefineLv7 and RefineLv7 < 10 then
85      dabawang = 0.05
86    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
87      dabawang = 0.1
88    elseif 15 <= RefineLv7 then
89      dabawang = 0.2
90    end
91  end
92  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
93  local RefineLv1 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
94  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
95  local RefineLv2 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
96  local order1 = srcUser:getEquipLv(5)
97  local order2 = srcUser:getEquipLv(6)
98  local a = 0
99  local b = 0
100  if (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv1 and RefineLv1 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_TIER_4_:MAX_STACK_0) and 4 <= order1 then
101    a = 0.05
102  elseif (Ring1 == 44003_STAUNCH_RING_STAUNCH_RING or Ring1 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv1 and srcUser:HasBuffID(90001943_STAUNCH_RING_TIER_4_:MAX_STACK_0) and 4 <= order1 then
103    a = 0.15
104  end
105  if (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 10 <= RefineLv2 and RefineLv2 < 15 and srcUser:HasBuffID(90001943_STAUNCH_RING_TIER_4_:MAX_STACK_0) and 4 <= order2 then
106    b = 0.05
107  elseif (Ring2 == 44003_STAUNCH_RING_STAUNCH_RING or Ring2 == 144003_STAUNCH_RING_1_STAUNCH_RING_1) and 15 <= RefineLv2 and srcUser:HasBuffID(90001943_STAUNCH_RING_TIER_4_:MAX_STACK_0) and 4 <= order2 then
108    b = 0.15
109  end
110  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
111  if equipRing5.id == 44047 or equipRing5.id == 144047 then
112    if equipRing5.refinelv >= 10 and equipRing5.refinelv < 15 then
113      a = 0.05
114    elseif equipRing5.refinelv >= 15 then
115      a = 0.15
116    end
117  end
118  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
119  if equipRingSD5.id == 44047 or equipRingSD5.id == 144047 then
120    if equipRingSD5.refinelv >= 10 and equipRingSD5.refinelv < 15 then
121      a = 0.05 * equipRingSD5.quench_per / 100
122    elseif equipRingSD5.refinelv >= 15 then
123      a = 0.15 * equipRingSD5.quench_per / 100
124    end
125  end
126  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
127  if equipRing6.id == 44047 or equipRing6.id == 144047 then
128    if equipRing6.refinelv >= 10 and equipRing6.refinelv < 15 then
129      b = 0.05
130    elseif equipRing6.refinelv >= 15 then
131      b = 0.15
132    end
133  end
134  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
135  if equipRingSD6.id == 44047 or equipRingSD6.id == 144047 then
136    if equipRingSD6.refinelv >= 10 and equipRingSD6.refinelv < 15 then
137      b = 0.05 * equipRingSD6.quench_per / 100
138    elseif equipRingSD6.refinelv >= 15 then
139      b = 0.15 * equipRingSD6.quench_per / 100
140    end
141  end
142  local sizeCorrection = 1
143  if nil ~= CommonFun.Shape then
144    if CommonFun.Shape.S == targetUser.shape then
145      sizeCorrection = 1 + a + b
146    elseif CommonFun.Shape.M == targetUser.shape then
147      sizeCorrection = 1
148    elseif CommonFun.Shape.L == targetUser.shape then
149      sizeCorrection = 1 + a + b
150    end
151  end
152  local Num = srcUser:GetRunePoint(124040_AESIR_HELL_GATE_DAMAGE_6)
153  local RuneDamage = 1 + Num * 0.06
154  local GemValue = srcUser:GetGemValue(122051_HELL_GATE_DMG_PERCENTAGE)
155  local GemDam = 1 + GemValue / 100000
156  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + jianding) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpPerRatio * sizeCorrection * bawang * RuneDamage * GemDam
157  if A <= 1 then
158    return 1
159  end
160  if srcUser:HasBuffID(117020_FALLEN_EMPIRE_:MAX_STACK_0) or srcUser:HasBuffID(117023_FALLEN_EMPIRE_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_TIER_5_:MAX_STACK_0) then
161    A = A * (2 + dabawang)
162  end
163  return A
164end
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