Holy Cross

Holy Cross

Lv 20AttackPhysical

Attacks the target with the power of the holy cross, dealing Atk×900% holy Dmg +M.Atk×900% holy M.Dmg to an enemy. Has a 60% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Range: 2

Aesir Effects

• Holy Cross - Empower [Holy Cross] Dmg +10%

Skill Levels

Lvl: 19
Attack
Physical
Skill Delay: 1.5 sec
SP: 45
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×870% holy Dmg +M.Atk×870% holy M.Dmg to an enemy. Has a 57% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 18
Attack
Physical
Skill Delay: 1.5 sec
SP: 43
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×840% holy Dmg +M.Atk×840% holy M.Dmg to an enemy. Has a 54% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 17
Attack
Physical
Skill Delay: 1.5 sec
SP: 41
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×810% holy Dmg +M.Atk×810% holy M.Dmg to an enemy. Has a 51% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 16
Attack
Physical
Skill Delay: 1.5 sec
SP: 39
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×780% holy Dmg +M.Atk×780% holy M.Dmg to an enemy. Has a 48% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 15
Attack
Physical
Skill Delay: 1.5 sec
SP: 37
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×750% holy Dmg +M.Atk×750% holy M.Dmg to an enemy. Has a 45% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 14
Attack
Physical
Skill Delay: 1.5 sec
SP: 35
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×720% holy Dmg +M.Atk×720% holy M.Dmg to an enemy. Has a 42% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 13
Attack
Physical
Skill Delay: 1.5 sec
SP: 33
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×690% holy Dmg +M.Atk×690% holy M.Dmg to an enemy. Has a 39% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 12
Attack
Physical
Skill Delay: 1.5 sec
SP: 31
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×660% holy Dmg +M.Atk×660% holy M.Dmg to an enemy. Has a 36% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 11
Attack
Physical
Skill Delay: 1.5 sec
SP: 29
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×630% holy Dmg +M.Atk×630% holy M.Dmg to an enemy. Has a 33% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 10
Attack
Physical
Skill Delay: 1.5 sec
SP: 27
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×600% holy Dmg +M.Atk×600% holy M.Dmg to an enemy. Has a 30% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 25
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×570% holy Dmg +M.Atk×570% holy M.Dmg to an enemy. Has a 27% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 23
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×540% holy Dmg +M.Atk×540% holy M.Dmg to an enemy. Has a 24% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 21
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×510% holy Dmg +M.Atk×510% holy M.Dmg to an enemy. Has a 21% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 19
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×480% holy Dmg +M.Atk×480% holy M.Dmg to an enemy. Has a 18% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 17
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×450% holy Dmg +M.Atk×450% holy M.Dmg to an enemy. Has a 15% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 15
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×420% holy Dmg +M.Atk×420% holy M.Dmg to an enemy. Has a 12% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 13
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×390% holy Dmg +M.Atk×390% holy M.Dmg to an enemy. Has a 9% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 11
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×360% holy Dmg +M.Atk×360% holy M.Dmg to an enemy. Has a 6% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 9
Range: 2

• Attacks the target with the power of the holy cross, dealing Atk×330% holy Dmg +M.Atk×330% holy M.Dmg to an enemy. Has a 3% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Formula

1function CommonFun.calcDamage_7201(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Int = srcUser:GetProperty("Int")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local MAtk = srcUser:GetProperty("MAtk")
10  local MAtkPer = srcUser:GetProperty("MAtkPer")
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  local WeaponType = srcUser:GetEquipedWeaponType()
15  if targetUser.boss or targetUser.mini then
16    IgnoreDef = IgnoreDef1
17  else
18    IgnoreDef = IgnoreDef1 + IgnoreDef2
19  end
20  if 1 <= IgnoreDef then
21    IgnoreDef = 1
22  end
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local MRefine = srcUser:GetProperty("MRefine")
31  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
32  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
33  if 1 <= IgnoreMDef then
34    IgnoreMDef = 1
35  end
36  local MDef2 = targetUser:GetProperty("MDef")
37  local MDefPer2 = targetUser:GetProperty("MDefPer")
38  local Vit2 = targetUser:GetProperty("Vit")
39  local VitPer2 = targetUser:GetProperty("VitPer")
40  local Int2 = targetUser:GetProperty("Int")
41  local IntPer2 = targetUser:GetProperty("IntPer")
42  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
43  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
44  local damChangePer = damageParam.damChangePer
45  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
46  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
47  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
48  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
49  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
50  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
51  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
52  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
53  local Num1 = srcUser:GetRunePoint(70020_AESIR_HOLY_CROSS_DMG_10)
54  local RuneDamage = 1 + 0.1 * Num1
55  local skilllv_1 = srcUser:GetLernedSkillLevel(362_RUNE_KNIGHT:PROVIDENCE)
56  local Skilldamage = skilllv_1 * 0.2
57  local EquipDamage = 0
58  local RefineDamage = 0
59  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
60  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) then
61    EquipDamage = 1
62    RefineDamage = 0.3 * RefineLv
63  end
64  local EquipDamage_1 = 0
65  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_TIER_4_:MAX_STACK_0) then
66    EquipDamage_1 = 0.5
67  end
68  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
69    EquipDamage = EquipDamage + 1.5
70    RefineDamage = RefineDamage + 0.3 * RefineLv
71  end
72  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
73  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
74  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
75  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
76  local BaseLvDamage = 0
77  local IBaseLv = srcUser.BaseLv
78  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
79    BaseLvDamage = IBaseLv * 20
80  end
81  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage + EquipDamage_1) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
82  if A <= 1 then
83    A = 1
84  end
85  local srcAtkElement = 6
86  local targetDefElement = targetUser:GetProperty("DefAttr")
87  local BaseMAtk = Int + math.floor(Int * Int / 100)
88  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
89  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
90  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Skilldamage + EquipDamage + RefineDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
91  if B <= 1 then
92    B = 1
93  end
94  local C = (A + B) * RuneDamage + BaseLvDamage
95  local WeaponType = srcUser:GetEquipedWeaponType()
96  if WeaponType ~= 170 then
97    C = C * 0.5
98  end
99  return C
100end
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