Holy Light Strike

Holy Light Strike

Lv 10AttackMagic

Attacks an enemy with holy light, dealing (M.Atk600%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Range: 6
Cast: 0.8

Skill Levels

Lvl: 9
Attack
Magic
Skill Delay: 1 sec
SP: 16
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk550%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 8
Attack
Magic
Skill Delay: 1 sec
SP: 16
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk500%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 7
Attack
Magic
Skill Delay: 1 sec
SP: 16
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk450%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 6
Attack
Magic
Skill Delay: 1 sec
SP: 16
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk400%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 5
Attack
Magic
Skill Delay: 1 sec
SP: 8
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk350%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 4
Attack
Magic
Skill Delay: 1 sec
SP: 8
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk300%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 3
Attack
Magic
Skill Delay: 1 sec
SP: 8
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk250%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 2
Attack
Magic
Skill Delay: 1 sec
SP: 8
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk200%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Lvl: 1
Attack
Magic
Skill Delay: 1 sec
SP: 8
Range: 6
Cast Time: 0.8

• Attacks an enemy with holy light, dealing (M.Atk150%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison

Formula

1function CommonFun.calcDamage_33(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local Luk = srcUser:GetProperty("Luk")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local MRefine = srcUser:GetProperty("MRefine")
13  local skilllv_1 = srcUser:GetLernedSkillLevel(235_LORD_KNIGHT:HOLY_BOOSTER)
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
17  if srcAtkElement == 6 and targetDefElement == 7 then
18    local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
19    ElementRate = ElementRate + GemValue / 100000
20  end
21  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
22  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
23  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
24  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
25  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
26  local MDef2 = targetUser:GetProperty("MDef")
27  local MDefPer2 = targetUser:GetProperty("MDefPer")
28  local Vit2 = targetUser:GetProperty("Vit")
29  local VitPer2 = targetUser:GetProperty("VitPer")
30  local Int2 = targetUser:GetProperty("Int")
31  local IntPer2 = targetUser:GetProperty("IntPer")
32  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
33  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
34  local damChangePer = damageParam.damChangePer
35  local damChangePer1 = damageParam.damChangePer1
36  local BaseMAtk = Int + math.floor(Int * Int / 100)
37  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
38  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
39  local BaseLvDamage = 0
40  local IBaseLv = srcUser.BaseLv
41  if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
42    BaseLvDamage = IBaseLv * 20
43  end
44  local Weapon = srcUser:GetEquipedID(7_WEAPON)
45  local B = 0
46  if Weapon == 41521_NEMESIS_1 or Weapon == 141521_NEMESIS_2 or Weapon == 41568_O_NEILL_S_STAFF_1 or Weapon == 141568_O_NEILL_S_STAFF_2 then
47    B = Luk * 50
48  end
49  local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
50  if (srcUser:HasBuffID(90001413_NEMESIS_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0)) and 10 <= WeaponRefineLv then
51    B = B * 2
52  end
53  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc)) * (1 + MDamIncrease) * ElementRate * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1) * (1 + skilllv_1 * 0.1) + BaseLvDamage
54  if A <= 1 then
55    return 1
56  end
57  return A
58end
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