
HP Alight
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
Skill Levels
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +900) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +800) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +700) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +600) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +500) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +450) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +400) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +350) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +300) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +250) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +200) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +150) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +100) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
• Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +50) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
Formula
1function CommonFun.calcBuff_62(srcUser, targetUser, a, b, c, d, lv)
2 local MaxHp = srcUser:GetProperty("MaxHp")
3 local mapid, maptype = srcUser:GetMapInfo()
4 if srcUser == nil or targetUser == nil then
5 return 0
6 end
7 if maptype == PVP_MAPS then
8 MaxHp = MaxHp * 0.25
9 end
10 local A = MaxHp * a
11 return A
12end