
HP Conversion
Lv 5Buff
Professor loses 5% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
CD: 10 sec
Aesir Effects
• HP Conversion - Effective Increase the same amount of HP converted into SP by 10%
• HP Conversion - Empower [HP Conversion] expend own HP -1%, the amount of SP gained won’t be reduced
Skill Levels
Lvl: 4
Buff
CD: 9 sec
• Professor loses 4% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
Lvl: 3
Buff
CD: 8 sec
• Professor loses 3% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
Lvl: 2
Buff
CD: 7 sec
• Professor loses 2% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
Lvl: 1
Buff
CD: 6 sec
• Professor loses 1% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
Formula
1function CommonFun.calcBuff_3690(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(1317_ASSASSIN:HP_CONVERSION)
6 local Num = srcUser:GetRunePoint(83040_AESIR_HP_CONVERSION_EXPEND_OWN_HP_1_THE_AMOUNT_OF_SP_GAINED_WON_T_BE_REDUCED)
7 local MaxHp = srcUser:GetProperty("MaxHp")
8 local A = -MaxHp * (skilllv_1 * 0.01 - Num * 0.01)
9 if 0 < A then
10 A = 0
11 end
12 return A
13endPreserved HTML snapshot from ROM Handbook
