Hundred Spears

Hundred Spears

Lv 10AttackPhysical

Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20

CD: 1 sec
Range: 2

Aesir Effects

• Hundred Spears - Spiral + 3% chance of [Hundred Spears] triggering [Spiral Pierce]
• Hundred Spears - Enhance [Hundred Spears] damage + 6%

Skill Levels

Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 44
Range: 2

• Stabs the target in quick succession, dealing (Atk1200%) Dmg to an enemy. Has a 28% chance to trigger [Spiral Pierce] Lv.20

Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 43
Range: 2

• Stabs the target in quick succession, dealing (Atk1140%) Dmg to an enemy. Has a 26% chance to trigger [Spiral Pierce] Lv.20

Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 42
Range: 2

• Stabs the target in quick succession, dealing (Atk1080%) Dmg to an enemy. Has a 24% chance to trigger [Spiral Pierce] Lv.20

Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 41
Range: 2

• Stabs the target in quick succession, dealing (Atk1020%) Dmg to an enemy. Has a 22% chance to trigger [Spiral Pierce] Lv.20

Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 40
Range: 2

• Stabs the target in quick succession, dealing (Atk960%) Dmg to an enemy. Has a 20% chance to trigger [Spiral Pierce] Lv.20

Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 39
Range: 2

• Stabs the target in quick succession, dealing (Atk900%) Dmg to an enemy. Has a 18% chance to trigger [Spiral Pierce] Lv.20

Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 38
Range: 2

• Stabs the target in quick succession, dealing (Atk840%) Dmg to an enemy. Has a 16% chance to trigger [Spiral Pierce] Lv.20

Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 37
Range: 2

• Stabs the target in quick succession, dealing (Atk780%) Dmg to an enemy. Has a 14% chance to trigger [Spiral Pierce] Lv.20

Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 2

• Stabs the target in quick succession, dealing (Atk720%) Dmg to an enemy. Has a 12% chance to trigger [Spiral Pierce] Lv.20

Formula

1function CommonFun.calcDamage_1402(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
36  local skilllv_fumo = srcUser:GetLernedSkillLevel(3021_BLACKSMITH:SOUL_STABBING_SPEAR_SOUL_BREAKING)
37  local MAtk = srcUser:GetProperty("MAtk")
38  local MAtkPer = srcUser:GetProperty("MAtkPer")
39  local MAtk_pohun = 0
40  if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR and 1 <= skilllv_fumo then
41    MAtk_pohun = MAtk * (1 + MAtkPer) * (skilllv_fumo * 0.08)
42  end
43  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
44  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_pohun) * raceparam * bossparam * bossparam2
45  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
46  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
47  local Sign = 1
48  local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
49  local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
50  local guid = srcUser:GetGuid()
51  local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
52  skilllv_1 = math.min(skilllv_1, 5)
53  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
54  local GemValue1 = srcUser:GetGemValue(11181_SOUL_STABBING_SPEAR_DMG_PERCENTAGE)
55  local Fifth = 0
56  if srcUser:HasBuffID(90002003_STORM_PIKE_TIER_4_:MAX_STACK_0) then
57    Fifth = 0.01
58  end
59  if fromid == guid then
60    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000 + Fifth) * Num1
61    if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR and srcUser:HasBuffID(22001730_SOUL_STABBING_SPEAR_S_DEEP_CUT_EFFECT_DOUBLES_:MAX_STACK_0) then
62      Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000 + Fifth) * Num1 * 2
63    end
64  end
65  local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
66  local StateEffect = targetUser:GetProperty("StateEffect")
67  local bits2 = CommonFun.getBits(StateEffect)
68  local Heian = 1
69  if bits2[CommonFun.StateEffect.Dark] == 1 then
70    Heian = 1 + skilllv_ha * 0.04
71  end
72  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sign * Heian
73  if skillID == 1266_ASSASSIN:HUNDRED_SPEARS then
74    local Num = srcUser:GetRunePoint(14040_AESIR_HUNDRED_SPEARS_DAMAGE_6)
75    local RuneDamage = 1 + Num * 0.06
76    local calcfbzq = 1
77    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
78    if 10 <= RefineLv and srcUser:HasBuffID(90002003_STORM_PIKE_TIER_4_:MAX_STACK_0) then
79      calcfbzq = calcfbzq + 0.15
80    end
81    local GemValue = srcUser:GetGemValue(11071_HUNDRED_SPEARS_DMG_PERCENTAGE)
82    local GemDam = 1 + GemValue / 100000
83    A = A * RuneDamage * calcfbzq * GemDam
84  end
85  if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR then
86    local targetRace = targetUser.race
87    if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
88      targetRace = 3
89    end
90    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
91    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
92      targetRace = 2
93    end
94    local skilllv_ch = srcUser:GetLernedSkillLevel(3021_BLACKSMITH:SOUL_STABBING_SPEAR_SOUL_BREAKING)
95    local ch = 1
96    if targetRace == 2 then
97      ch = 1.2 + skilllv_ch * 0.05
98    end
99    local sizeCorrection = 1
100    if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004184_SOUL_SLAYER_SPEAR_1_TIER_5_:MAX_STACK_0) then
101      sizeCorrection = 1.5
102    end
103    A = A * ch * sizeCorrection * (1 + GemValue1 / 100000)
104  end
105  if A <= 1 then
106    return 1
107  end
108  return A
109end
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