Improved Acid Demonstration

Improved Acid Demonstration

Lv 20AttackPhysical

Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Range: 6
Cast: 2
Fixed: 0.5

Aesir Effects

• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
• Improved Acid Demonstration - Empower Damage of [Improved Acid Demonstration] +8%
• Improved Acid Demonstration -Proficiency SP cost of [Improved Acid Demonstration] -10%
• Improved Acid Demonstration -Mastery Cast Delay of [Improved Acid Demonstration] -
• Improved Acid Demonstration - Strong [Improved Acid Demonstration] adds 10 points when calculating VIT

Skill Levels

Lvl: 19
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1350% + target's VIT) Dmg to an enemy Has a 19% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 18
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1320% + target's VIT) Dmg to an enemy Has a 18% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 17
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1290% + target's VIT) Dmg to an enemy Has a 17% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 16
Attack
Physical
Skill Delay: 2 sec
SP: 48
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1260% + target's VIT) Dmg to an enemy Has a 16% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 15
Attack
Physical
Skill Delay: 2 sec
SP: 46
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1230% + target's VIT) Dmg to an enemy Has a 15% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 44
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1200% + target's VIT) Dmg to an enemy Has a 14% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 42
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1170% + target's VIT) Dmg to an enemy Has a 13% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 40
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1140% + target's VIT) Dmg to an enemy Has a 12% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1110% + target's VIT) Dmg to an enemy Has a 11% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 36
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1080% + target's VIT) Dmg to an enemy Has a 10% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 1000% + target's VIT) Dmg to an enemy Has a 9% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 920% + target's VIT) Dmg to an enemy Has a 8% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 840% + target's VIT) Dmg to an enemy Has a 7% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 760% + target's VIT) Dmg to an enemy Has a 6% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 680% + target's VIT) Dmg to an enemy Has a 5% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 24
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 600% + target's VIT) Dmg to an enemy Has a 4% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 520% + target's VIT) Dmg to an enemy Has a 3% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 20
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 440% + target's VIT) Dmg to an enemy Has a 2% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5

• Deals ((Atk+M.Atk) x 360% + target's VIT) Dmg to an enemy Has a 1% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Formula

1function CommonFun.calcDamage_13204(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Int = srcUser:GetProperty("Int")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local MAtk = srcUser:GetProperty("MAtk")
9  local MAtkPer = srcUser:GetProperty("MAtkPer")
10  local DamIncrease = srcUser:GetProperty("DamIncrease")
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local MRefine = srcUser:GetProperty("MRefine")
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local damChangePer = damageParam.damChangePer
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local BaseMAtk = Int + math.floor(Int * Int / 100)
42  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
43  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
44  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
45  local Num1 = srcUser:GetRunePoint(130210_AESIR_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_8)
46  local RuneDamage1 = Num1 * 0.08 + 1
47  local aerde2 = 0
48  local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
49  if srcUser:HasBuffID(40610_ELDER_S_HAMMER_1_:MAX_STACK_0) or srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) then
50    aerde2 = weaponRefineLv * 0.3
51  end
52  local Int8 = srcUser:GetProperty("Int")
53  local Str8 = srcUser:GetProperty("Str")
54  local Vit8 = srcUser:GetProperty("Vit")
55  if srcUser:HasBuffID(90001883_ELDER_S_HAMMER_1_TIER_4_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
56    aerde2 = aerde2 + 0.75
57  end
58  if srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
59    aerde2 = aerde2 + 0.75
60  end
61  local aerde3 = 1
62  if srcUser:HasBuffID(91000300_ELDER_S_HAMMER_CHEMICAL_PROTECTION_GLOVES_:MAX_STACK_0) then
63    aerde3 = 0.15 + aerde3
64  end
65  if srcUser:HasBuffID(91000710_ERODING_TOUCH_CHEMICAL_PROTECTION_GLOVES_:MAX_STACK_0) then
66    aerde3 = 0.15 + aerde3
67  end
68  if srcUser:HasBuffID(91001520_ELDER_S_HAMMER_VENOM_FANG_GLOVES_:MAX_STACK_0) or srcUser:HasBuffID(91001521_ACID_TOUCH_VENOM_FANG_GLOVES_:MAX_STACK_0) then
69    aerde3 = 0.15 + aerde3
70  end
71  if srcUser:HasBuffID(90002203_CHEMICAL_PROTECTION_GLOVES_TIER_4_:MAX_STACK_0) then
72    aerde3 = 0.05 + aerde3
73  end
74  if srcUser:HasBuffID(43390_VENOM_FANG_GLOVES_:MAX_STACK_0) then
75    aerde3 = 0.05 + aerde3
76  end
77  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
78  if equipRingSD.id ~= 0 and srcUser:HasBuffLayer(43390, EBUFFERLAYER_SHADOW) then
79    aerde3 = aerde3 + 0.05 * equipRingSD.quench_per / 100
80  end
81  local Num2 = srcUser:GetRunePoint(130170_AESIR_IN_THE_PRESENCE_OF_HOMUNCULUS_LIF_DAMAGE_OF_ACID_DEMONSTRATION_3_DAMAGE_OF_ACID_TERROR_3_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_2)
82  local RuneDamage2 = 1
83  if srcUser:IsBeingPresent(600010) == true then
84    RuneDamage2 = Num2 * 0.02 + 1
85  end
86  local skilllv_1 = srcUser:GetLernedSkillLevel(411_RUNE_KNIGHT:ACID_TERROR)
87  local VitRatio = 0
88  local Num3 = srcUser:GetRunePoint(133010_AESIR_IMPROVED_ACID_DEMONSTRATION_ADDS_10_POINTS_WHEN_CALCULATING_VIT)
89  local GemValue = srcUser:GetGemValue(132012_WHEN_CALCULATING_THE_DMG_OF_IMPROVED_ACID_DEMONSTRATION_AND_FIRE_EXPANSION_TARGET_VIT_PERCENTAGE_POINTS)
90  if targetUser:GetNpcID() ~= 0 then
91    local MaxHp2 = targetUser:GetProperty("MaxHp")
92    Vit2 = math.min(math.floor(math.sqrt(MaxHp2 / 10000)) + 30, 350)
93  end
94  Vit2 = Vit2 + Num3 * 10 + GemValue / 1000
95  if 0 < Vit2 and Vit2 <= 180 then
96    VitRatio = Vit2 / 45 * (1 + skilllv_1 / 40)
97  elseif 180 < Vit2 and Vit2 <= 280 then
98    VitRatio = Vit2 / 40 * (1 + skilllv_1 / 35)
99  elseif 280 < Vit2 then
100    VitRatio = Vit2 / 35 * (1 + skilllv_1 / 35)
101  end
102  local Fire = 1
103  local skilllv_2 = srcUser:GetLernedSkillLevel(1121_ARCANE_MASTER:SEARING_STORM)
104  local Numxp = srcUser:GetRunePoint(134010_AESIR_DAMAGE_DEALT_BY_IMPROVED_ACID_DEMONSTRATION_OF_DEMONIC_FIRE_4)
105  local RuneFire = Numxp * 0.04
106  if targetUser:HasBuffID(116204_DEMONIC_FIRE_STRONG_FIRE_DAMAGE_INCREASED_:MAX_STACK_0) then
107    Fire = skilllv_2 * 0.04 + 1 + RuneFire
108  end
109  local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire
110  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
111  local skilllv_3 = srcUser:GetLernedSkillLevel(422_RUNE_KNIGHT:IMPROVED_ACID_DEMONSTRATION)
112  if skillID == 1122_ARCANE_MASTER:FIRE_EXPANSION then
113    local damChangePer = 2.8
114    if skilllv_3 <= 10 then
115      damChangePer = 2.8 + 0.8 * skilllv_3
116    elseif 10 < skilllv_3 then
117      damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
118    end
119    local Numxp = srcUser:GetRunePoint(134090_AESIR_FIRE_EXPANSION_DAMAGE_6)
120    local RuneDamageFire = 1 + Numxp * 0.06
121    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * RuneDamageFire
122  end
123  if skillID == 3706_ROYAL_GUARD:CRAZY_THROWING then
124    local damChangePer = 2.8
125    if skilllv_3 <= 10 then
126      damChangePer = 2.8 + 0.8 * skilllv_3
127    elseif 10 < skilllv_3 then
128      damChangePer = 10.8 + 0.3 * (skilllv_3 - 10)
129    end
130    local skilllv_4 = srcUser:GetLernedSkillLevel(3706_ROYAL_GUARD:CRAZY_THROWING)
131    local LeadRatio = skilllv_4 * 0.05 + 0.3
132    local skilllv_chj = srcUser:GetLernedSkillLevel(3724_ROYAL_GUARD:CRAZY_THROWING_CATALYST)
133    local layer = srcUser:GetBuffLayer(129600_CRAZY_THROWING_CATALYST_:MAX_STACK_10)
134    local chj = 1 + layer * skilllv_chj * 0.01
135    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + VitRatio + aerde2) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage1 * aerde3 * RuneDamage2 * Fire * LeadRatio * chj
136  end
137  local skilllv_yj = srcUser:GetLernedSkillLevel(1135_ARCANE_MASTER:UNSTABLE_POTION)
138  local GemValue = srcUser:GetGemValue(132132_UNSTABLE_POTION_LIMIT_PERCENTAGE)
139  local random_yj = srcUser:GetRandom()
140  local Final_ran = (80 + random_yj * (skilllv_yj * 0.05 + 0.45 + GemValue / 100000)) / 100
141  if Final_ran <= 1 and srcUser:HasBuffID(21320100_UNSTABLE_POTION_MINIMUM_100_:MAX_STACK_0) then
142    Final_ran = 1
143  end
144  if 0 < skilllv_yj then
145    A = A * Final_ran
146    if 1 < Final_ran then
147      return A, CommonFun.DamageType.Crit
148    end
149  end
150  if A <= 1 then
151    return 1
152  end
153  return A
154end
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