
Invasion
Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*2400% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
Skill Levels
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*2220% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*2040% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*1860% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*1680% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*1500% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*1320% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*1140% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*960% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
• Send a rapidly advancing sandstorm at the specified direction, dealing M.ATK*780% Earth M.DMG to enemies in the 3*10m area in front of it. When attacking Lv.1 Earth armor, ignore the elemental counter.
Formula
1function CommonFun.calcDamage_67501(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8 if 1 <= IgnoreMDef then
9 IgnoreMDef = 1
10 end
11 local MRefine = srcUser:GetProperty("MRefine")
12 local RangeDam = srcUser:GetProperty("RangeDam")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local BaseMAtk = Int + math.floor(Int * Int / 100)
30 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
33 if damageParam.elementparam == 10 then
34 local skilllv_ds = srcUser:GetLernedSkillLevel(2713_ARCHBISHOP:SNAKE_POISON)
35 damChangePer = skilllv_ds
36 if targetUser:GetNpcID() ~= 0 then
37 damChangePer = damChangePer * 2
38 end
39 end
40 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
41 if skillID == 2718_ARCHBISHOP:FIRE_BREATH then
42 local Num = srcUser:GetBuffLayer(137570_SERPENT_ECHO_:MAX_STACK_3)
43 local count = params.hitedCount
44 if count == 1 then
45 A = A * (1 + Num * 0.5)
46 end
47 end
48 if skillID == 2706_ARCHBISHOP:ABYSSAL_SPEAR or skillID == 2705_ARCHBISHOP:INVASION then
49 local GemValue = srcUser:GetGemValue(207141_GUN_OF_THE_ABYSS_INVASION_DAMAGE_PERCENTAGE)
50 A = A * (1 + GemValue / 100000)
51 end
52 if A <= 1 then
53 return 1
54 end
55 if srcUser:HasBuffID(137540_SURGING_ARCANE_:MAX_STACK_10) then
56 local skilllv_an = srcUser:GetLernedSkillLevel(2704_ARCHBISHOP:DISASTER_PANIC)
57 return A * (1 + skilllv_an * 0.2), CommonFun.DamageType.Crit
58 end
59 return A
60end