
Investigate
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Aesir Effects
Skill Levels
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.6 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.8 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*3 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Formula
1function CommonFun.calcDamage_12203(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local Sp = srcUser:GetProperty("Sp")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local damChangePer = damageParam.damChangePer
28 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38 local DefFinal = (Def2 - Vit2) * (1 + DefPer2) + Vit2 * (1 + VitPer2)
39 if 800 <= DefFinal then
40 DefFinal = 800
41 end
42 local Num_xp = srcUser:GetRunePoint(120220_AESIR_INVESTIGATE_DMG_10)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local GemValue = srcUser:GetGemValue(122102_INVESTIGATE_DMG_PERCENTAGE)
45 local GemDam = 1 + GemValue / 100000
46 local A = (AtkFinal * (1 - DamReduc2) + Refine) * (2 + 1.5 * damChangePer + DefFinal / 120) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) * (1 + Num_xp * 0.1) * GemDam
47 if A <= 1 then
48 return 1
49 end
50 return A
51end