Investigate

Investigate

Lv 10AttackPhysical

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

CD: 3 sec
Range: 1.5
Cast: 0.5
Fixed: 0.5

Aesir Effects

• Investigate -Proficiency SP Cost of [Investigate]-10%
• Investigate- Empower [Investigate] Dmg +10%

Skill Levels

Lvl: 9
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.6 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 8
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*6.2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 7
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.8 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 6
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5.4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 5
Attack
Physical
CD: 3 sec
SP: 24
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*5 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 4
Attack
Physical
CD: 3 sec
SP: 21
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*4 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 3
Attack
Physical
CD: 3 sec
SP: 18
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*3 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 2
Attack
Physical
CD: 3 sec
SP: 15
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*2 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Lvl: 1
Attack
Physical
CD: 3 sec
SP: 12
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5

• Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Formula

1function CommonFun.calcDamage_12203(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local Sp = srcUser:GetProperty("Sp")
9  local IgnoreDef = 0
10  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12  if targetUser.boss or targetUser.mini then
13    IgnoreDef = IgnoreDef1
14  else
15    IgnoreDef = IgnoreDef1 + IgnoreDef2
16  end
17  if 1 <= IgnoreDef then
18    IgnoreDef = 1
19  end
20  local Refine = srcUser:GetProperty("Refine")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27  local damChangePer = damageParam.damChangePer
28  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38  local DefFinal = (Def2 - Vit2) * (1 + DefPer2) + Vit2 * (1 + VitPer2)
39  if 800 <= DefFinal then
40    DefFinal = 800
41  end
42  local Num_xp = srcUser:GetRunePoint(120220_AESIR_INVESTIGATE_DMG_10)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local GemValue = srcUser:GetGemValue(122102_INVESTIGATE_DMG_PERCENTAGE)
45  local GemDam = 1 + GemValue / 100000
46  local A = (AtkFinal * (1 - DamReduc2) + Refine) * (2 + 1.5 * damChangePer + DefFinal / 120) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) * (1 + Num_xp * 0.1) * GemDam
47  if A <= 1 then
48    return 1
49  end
50  return A
51end
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