Jellyfish Summon

Jellyfish Summon

Lv 10AttackMagic

Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *1080% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

CD: 4.5 sec
Range: 5
Cast: 8
Fixed: 0.2

Skill Levels

Lvl: 9
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 132
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *1020% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 8
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 124
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *960% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 7
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 116
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *900% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 6
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 108
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *840% per second on all enemy units within range for 20 seconds. Up to 2 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 5
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 100
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *780% per second on all enemy units within range for 20 seconds. Up to 1 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 4
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 92
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *720% per second on all enemy units within range for 20 seconds. Up to 1 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 3
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 84
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *660% per second on all enemy units within range for 20 seconds. Up to 1 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 2
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 76
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *600% per second on all enemy units within range for 20 seconds. Up to 1 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

Lvl: 1
Attack
Magic
CD: 4.5 sec
Skill Delay: 1.5 sec
SP: 68
Range: 5
Cast Time: 8
Fixed Cast Time: 0.2

• Summon a Jellyfish within the designated area, inflicting Water Magic DMG of M.ATK *540% per second on all enemy units within range for 20 seconds. Up to 1 Jellyfishs can exist at the same time. The skill also has all Quicksand Vortex related bonuses

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