
Joint Beat
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Aesir Effects
Skill Levels
• Strikes at the joints of the target, dealing (Atk140%) Dmg. Has a 50% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk130%) Dmg. Has a 45% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk120%) Dmg. Has a 40% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk110%) Dmg. Has a 35% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk100%) Dmg. Has a 30% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk90%) Dmg. Has a 25% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk80%) Dmg. Has a 20% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk70%) Dmg. Has a 15% chance to apply 1 negative status for 10 sec
• Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
Formula
1function CommonFun.calcDamage_1204(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39 local Num1 = srcUser:GetRunePoint(12100_AESIR_DAMAGE_OF_JOINT_BEAT_15)
40 local RuneDamage = Num1 * 0.15 + 1
41 local GemValue = srcUser:GetGemValue(11013_JOINT_BEAT_DMG_PERCENTAGE)
42 local GemDam = 1 + GemValue / 100000
43 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam
44 if A <= 1 then
45 return 1
46 end
47 return A
48end