Joint Beat

Joint Beat

Lv 10AttackPhysical

Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec

Range: 2

Aesir Effects

• Joint Beat - Empower Damage of [Joint Beat] +15%

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 20
Range: 2

• Strikes at the joints of the target, dealing (Atk140%) Dmg. Has a 50% chance to apply 1 negative status for 10 sec

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 2

• Strikes at the joints of the target, dealing (Atk130%) Dmg. Has a 45% chance to apply 1 negative status for 10 sec

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 2

• Strikes at the joints of the target, dealing (Atk120%) Dmg. Has a 40% chance to apply 1 negative status for 10 sec

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 2

• Strikes at the joints of the target, dealing (Atk110%) Dmg. Has a 35% chance to apply 1 negative status for 10 sec

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 2

• Strikes at the joints of the target, dealing (Atk100%) Dmg. Has a 30% chance to apply 1 negative status for 10 sec

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 2

• Strikes at the joints of the target, dealing (Atk90%) Dmg. Has a 25% chance to apply 1 negative status for 10 sec

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 2

• Strikes at the joints of the target, dealing (Atk80%) Dmg. Has a 20% chance to apply 1 negative status for 10 sec

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 2

• Strikes at the joints of the target, dealing (Atk70%) Dmg. Has a 15% chance to apply 1 negative status for 10 sec

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 2

• Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec

Formula

1function CommonFun.calcDamage_1204(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39  local Num1 = srcUser:GetRunePoint(12100_AESIR_DAMAGE_OF_JOINT_BEAT_15)
40  local RuneDamage = Num1 * 0.15 + 1
41  local GemValue = srcUser:GetGemValue(11013_JOINT_BEAT_DMG_PERCENTAGE)
42  local GemDam = 1 + GemValue / 100000
43  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam
44  if A <= 1 then
45    return 1
46  end
47  return A
48end
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