
Jud
Deals (M.Atk*700%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Skill Levels
• Deals (M.Atk*680%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*660%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*640%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*620%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*600%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*580%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*560%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*540%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*520%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*500%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*480%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*460%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*440%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*420%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*400%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*380%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*360%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*340%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
• Deals (M.Atk*320%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.
Formula
1function CommonFun.calcDamage_5105(srcUser, targetUser, params, damageParam, logger)
2 local BaseLv = srcUser.BaseLv
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 local Luk = srcUser:GetProperty("Luk")
10 if 1 <= IgnoreMDef then
11 IgnoreMDef = 1
12 end
13 local MRefine = srcUser:GetProperty("MRefine")
14 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15 local targetDefElement = targetUser:GetProperty("DefAttr")
16 local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
17 if srcAtkElement == 6 and targetDefElement == 7 then
18 local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
19 ElementRate = ElementRate + GemValue / 100000
20 end
21 local enemy = srcUser:IsEnemy(targetUser)
22 local MDef2 = targetUser:GetProperty("MDef")
23 local MDefPer2 = targetUser:GetProperty("MDefPer")
24 local Vit2 = targetUser:GetProperty("Vit")
25 local VitPer2 = targetUser:GetProperty("VitPer")
26 local Int2 = targetUser:GetProperty("Int")
27 local IntPer2 = targetUser:GetProperty("IntPer")
28 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
29 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
30 local race2 = targetUser.race
31 if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
32 race2 = 3
33 end
34 if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
35 elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
36 race2 = 2
37 end
38 local DefAttr2 = targetUser:GetProperty("DefAttr")
39 local damChangePer = damageParam.damChangePer
40 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
41 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
42 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
43 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
44 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
45 local BaseMAtk = Int + math.floor(Int * Int / 100)
46 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
47 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
48 local Weapon = srcUser:GetEquipedID(7_WEAPON)
49 local B = 0
50 if Weapon == 41521_NEMESIS_1 or Weapon == 141521_NEMESIS_2 or Weapon == 41568_O_NEILL_S_STAFF_1 or Weapon == 141568_O_NEILL_S_STAFF_2 then
51 B = Luk * 50
52 end
53 local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
54 if (srcUser:HasBuffID(90001413_NEMESIS_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0)) and 15 <= WeaponRefineLv then
55 B = B * 2
56 end
57 local GemValue = srcUser:GetGemValue(51112_JUDEX_DMG_PERCENTAGE)
58 local GemDam = 1 + GemValue / 100000
59 local BaseLvDamage = 0
60 local IBaseLv = srcUser.BaseLv
61 if srcUser:HasBuffID(43720_1821_:MAX_STACK_0) or srcUser:HasBuffID(43930_1814_:MAX_STACK_0) or srcUser:HasBuffID(43510_ACADEMY_WAND_:MAX_STACK_0) then
62 BaseLvDamage = IBaseLv * 60
63 end
64 local RangeDam = srcUser:GetProperty("RangeDam")
65 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * BaseLv / 50 + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * GemDam * (1 + RangeDam) + BaseLvDamage
66 if srcUser:HasBuffID(52140_COOKIE_CARD_:MAX_STACK_0) then
67 A = A * 1.05
68 end
69 if A <= 1 then
70 return 1
71 end
72 return A
73end