Jud

Jud

Lv 20AttackMagic

Deals (M.Atk*700%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Range: 6
Cast: 3.2
Fixed: 0.4

Skill Levels

Lvl: 19
Attack
Magic
SP: 68
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*680%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 18
Attack
Magic
SP: 66
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*660%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 17
Attack
Magic
SP: 64
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*640%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 16
Attack
Magic
SP: 62
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*620%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 15
Attack
Magic
SP: 60
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*600%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 14
Attack
Magic
SP: 58
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*580%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 13
Attack
Magic
SP: 56
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*560%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 12
Attack
Magic
SP: 54
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*540%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 11
Attack
Magic
SP: 52
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*520%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 10
Attack
Magic
SP: 50
Range: 6
Cast Time: 3.2
Fixed Cast Time: 0.4

• Deals (M.Atk*500%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 9
Attack
Magic
SP: 48
Range: 6
Cast Time: 3
Fixed Cast Time: 0.4

• Deals (M.Atk*480%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 8
Attack
Magic
SP: 46
Range: 6
Cast Time: 2.8
Fixed Cast Time: 0.4

• Deals (M.Atk*460%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 7
Attack
Magic
SP: 44
Range: 6
Cast Time: 2.6
Fixed Cast Time: 0.4

• Deals (M.Atk*440%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 6
Attack
Magic
SP: 42
Range: 6
Cast Time: 2.4
Fixed Cast Time: 0.4

• Deals (M.Atk*420%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 5
Attack
Magic
SP: 40
Range: 6
Cast Time: 2.2
Fixed Cast Time: 0.4

• Deals (M.Atk*400%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 4
Attack
Magic
SP: 38
Range: 6
Cast Time: 2
Fixed Cast Time: 0.4

• Deals (M.Atk*380%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 3
Attack
Magic
SP: 36
Range: 6
Cast Time: 1.8
Fixed Cast Time: 0.32

• Deals (M.Atk*360%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 2
Attack
Magic
SP: 34
Range: 6
Cast Time: 1.6
Fixed Cast Time: 0.24

• Deals (M.Atk*340%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Lvl: 1
Attack
Magic
SP: 32
Range: 6
Cast Time: 1.4
Fixed Cast Time: 0.16

• Deals (M.Atk*320%*BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target.

Formula

1function CommonFun.calcDamage_5105(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Int = srcUser:GetProperty("Int")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  local Luk = srcUser:GetProperty("Luk")
10  if 1 <= IgnoreMDef then
11    IgnoreMDef = 1
12  end
13  local MRefine = srcUser:GetProperty("MRefine")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
17  if srcAtkElement == 6 and targetDefElement == 7 then
18    local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
19    ElementRate = ElementRate + GemValue / 100000
20  end
21  local enemy = srcUser:IsEnemy(targetUser)
22  local MDef2 = targetUser:GetProperty("MDef")
23  local MDefPer2 = targetUser:GetProperty("MDefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local Int2 = targetUser:GetProperty("Int")
27  local IntPer2 = targetUser:GetProperty("IntPer")
28  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
29  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
30  local race2 = targetUser.race
31  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
32    race2 = 3
33  end
34  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
35  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
36    race2 = 2
37  end
38  local DefAttr2 = targetUser:GetProperty("DefAttr")
39  local damChangePer = damageParam.damChangePer
40  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
41  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
42  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
43  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
44  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
45  local BaseMAtk = Int + math.floor(Int * Int / 100)
46  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
47  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
48  local Weapon = srcUser:GetEquipedID(7_WEAPON)
49  local B = 0
50  if Weapon == 41521_NEMESIS_1 or Weapon == 141521_NEMESIS_2 or Weapon == 41568_O_NEILL_S_STAFF_1 or Weapon == 141568_O_NEILL_S_STAFF_2 then
51    B = Luk * 50
52  end
53  local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
54  if (srcUser:HasBuffID(90001413_NEMESIS_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0)) and 15 <= WeaponRefineLv then
55    B = B * 2
56  end
57  local GemValue = srcUser:GetGemValue(51112_JUDEX_DMG_PERCENTAGE)
58  local GemDam = 1 + GemValue / 100000
59  local BaseLvDamage = 0
60  local IBaseLv = srcUser.BaseLv
61  if srcUser:HasBuffID(43720_1821_:MAX_STACK_0) or srcUser:HasBuffID(43930_1814_:MAX_STACK_0) or srcUser:HasBuffID(43510_ACADEMY_WAND_:MAX_STACK_0) then
62    BaseLvDamage = IBaseLv * 60
63  end
64  local RangeDam = srcUser:GetProperty("RangeDam")
65  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * BaseLv / 50 + B * MDefReduc * (1 - MDamReduc2) * (1 - RefineMDamReduc) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * GemDam * (1 + RangeDam) + BaseLvDamage
66  if srcUser:HasBuffID(52140_COOKIE_CARD_:MAX_STACK_0) then
67    A = A * 1.05
68  end
69  if A <= 1 then
70    return 1
71  end
72  return A
73end
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