
Ki Explosion
Lv 5AttackPhysical
Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec
Range: 1.5
Aesir Effects
• Ki Explosion - Empower Damage of [Ki Explosion] +5%
Skill Levels
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 1.5
• Isolates the target, dealing 280% Dmg to an enemy and knocking all targets in the area by 3.5m. Has a 65% chance to stun the target for 2 sec
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 13
Range: 1.5
• Isolates the target, dealing 260% Dmg to an enemy and knocking all targets in the area by 3m. Has a 60% chance to stun the target for 2 sec
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 12
Range: 1.5
• Isolates the target, dealing 240% Dmg to an enemy and knocking all targets in the area by 2.5m. Has a 55% chance to stun the target for 2 sec
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 11
Range: 1.5
• Isolates the target, dealing 220% Dmg to an enemy and knocking all targets in the area by 2m. Has a 50% chance to stun the target for 2 sec
Formula
1function CommonFun.calcDamage_12208(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39 local Num1 = srcUser:GetRunePoint(120240_AESIR_DAMAGE_OF_KI_EXPLOSION_5)
40 local RuneDamage = Num1 * 0.05 + 1
41 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
42 if A <= 1 then
43 return 1
44 end
45 return A
46endPreserved HTML snapshot from ROM Handbook
